Friday, June 19, 2009

3D RESIDENT EVIL 5 COMING TO PC

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3D RESIDENT EVIL 5 COMING TO PC

Friday, 1st May 2009 at 5:46 pm

Resident Evil 5, Street Fighter IV and Bionic Commando all confirmed for PC release

EA Sports may be turning its back on boxed PC releases, but rival publisher Capcom has announced that it will be releasing both boxed and digital versions of some of its biggest titles on PC this year.

The headline title is next-gen hit Resident Evil 5, which will be released on the platform 'later in the year'. First, however, will come the releases of Street Fighter IV and Bionic Commando this July.

All three titles will be fully optimised for the PC and include additional content not included in the console releases.

Street Fighter IV, for instance, will boast a higher screen resolution than the console versions as well as some new shading techniques ('watercolour,' 'poster' and 'sumi-e ink') giving the game a graphical feel similar to the artistic trailers that were knocking about last year.

Perhaps more surprising is the news that Resident Evil 5 will be enhanced with support for Nvidia's GeForce 3D Vision technology, which will require the use of 3D glasses.


http://www.mcvuk.com/news/34165/3D-Resident-Evil-5-coming-to-PC

© MCV 2009. All rights reserved.

NOW DISNEY EYES UP 3D GAMING


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NOW DISNEY EYES UP 3D GAMING

June 18, 2009 at 12:22 pm

Upcoming Wii, PS3 and 360 titles include special glasses and could change perception of games, says firm

Disney will beat Ubisoft to the punch with its release of the first major game supporting 3D this summer.

But games boss Graham Hopper says the jury's still out on how quickly consumers will embrace such releases.

At E3, Ubisoft unveiled its 3D game Avatar, made with Hollywood legend James Cameron – but Disney was also demonstrating its Toy Story and G-Force movie spin-off 3D games on the stand next door.

G-Force, based on a Jerry Bruckheimer movie, is released in July. Toy Story Mania hits in the autumn.

Disney Interactive Studios' sister companies Disney Animation and Pixar have been part of a major drive behind 3D in cinemas as a way to excite audiences about the silver screen. Hopper says it could help consumers see games in a new light, too.

He told MCV: "G-Force is in 3D on next-gen consoles – PlayStation 3 and Xbox 360 versions come with the glasses included. Most important is that you can turn it off, so players have the option either way or if they lose the glasses.

"I'm very interested to see what the consumer reaction will be. So far the reaction from everyone who has played it has been very, very positive," he said of the response from the E3 showfloor.

"3D's not easy to do – but there's a huge amount of expertise at Disney when it comes to 3D given the way it has been used in our movies. 

"We were able to call on that for the development of G-Force. I see 3D becoming part of what people do in gaming as it evolves. But we'll listen to gamers very carefully – and if they say they want more, we'll deliver more."

The industry's move towards 3D gaming is a part of the overall trend towards new interfaces, as demonstrated by the Wii, plus Microsoft's Natal and Sony's Motion Senor controllers, said Hopper.

"There is no doubt in my mind that long-term 3D and natural interfaces will be a big part of the industry's future, but these changes don't happen over night."


http://www.mcvuk.com/news/34793/65279Now-Disney-eyes-up-3D-gaming

© MCV 2009. All rights reserved.

LA Times - Fox to buy 3-D glasses for 'Ice Age' . . . (.... (3D) can easily add $10M to a successful film's release)


latimes.com




From the Los Angeles Times

Fox to buy 3-D glasses for 'Ice Age'


The studio had threatened to make theater chains pay the costs, which can easily add $10 million to a successful film's release.

By Ben Fritz and Richard Verrier

June 19, 2009

20th Century Fox's high-profile stare-down with exhibitors over who would pay for digital 3-D glasses to go with "Ice Age: Dawn of the Dinosaurs" has been settled. But the issues underlying the dispute will almost certainly flare up again.

Fox, which had initially threatened to make theater owners bear the costs, has agreed to pick up the tab, according to several people familiar with the matter.

The glasses are supplied by RealD, a Beverly Hills company that provides 3-D technology to theaters.

In the past, studios have paid 75 cents to $1 per moviegoer for the glasses. That can easily add as much as $10 million to the cost of a successful film's release.

It's a sore point for studios, which complain that they shouldn't have to pay that fee, particularly because theaters can reuse glasses. The studios are already incurring additional costs of about $15 million a picture to make a movie in 3-D. Tickets for 3-D movies come with a $2 to $3 surcharge, which is split between theater owners and studios.

Theater owners note that they already are investing heavily in the new format. They typically pay RealD a one-time upfront licensing fee of $5,000 to $10,000 a screen to use its equipment, plus a royalty of about 50 cents a ticket.

Fox was the first studio whose concerns became public, when word got out during the ShoWest film industry trade show in March that it was pressuring exhibitors to pay for the glasses to go with "Ice Age: Dawn of the Dinosaurs," which comes out July 1 and is the studio's first 3-D movie. Theater chains balked, with Regal, the nation's biggest, threatening to play the movie in 2-D only.

With nearly 50 3-D movies due out in the next two years, the issue of who will pay for 3-D glasses is hardly settled. 

Fox is expected to keep pressuring theaters to pick up the tab and push for them to reuse the glasses. The studio has ample incentive: In December it will release James Cameron's 3-D sci-fi action movie "Avatar," the director's first major film since 1997's "Titanic."

ben.fritz@latimes.com

richard.verrier@latimes.com

PC MAG.com - The Three Kinds of 3D Displays 18-June-2009

PC MAG.com

Categories:  
Lately I have been thinking a lot about 3D displays.  Many people in the display world think that 3D is the next big thing, but there are lots of choices.   I saw a number of these displays at Computex recently, and talked to a number of the panel makers about such displays on a recent trip to Asia.

One thing to understand is that there are three different kinds of 3D displays that are getting attention these days, and their uses are very different.  It's always hard to show these displays with 2D pictures, but here's a shot of the three kinds I saw recently atLG Display's factory in Paju, South Korea:

LGD Paju complex_3D_3.jpg


In some respects, the easiest kind of display is one that uses polarized glasses. (This is similar to the glasses with red and blue lenses that were behind the first wave of 3D, but without the color distortions.) In this case, you typically have a 120Hz display that uses polarizing filters both on the display and on the glasses, and the result is an image that gives the appearance of 3D.  Typically such images aren't as bright as normal images, because of the filters, but they can look pretty good and this is improving.  This involves a change to the display manufacturing process by inserting the different polarization, but the personal glasses are inexpensive.  (Essentially the same type of glasses are used in 3D theaters today, but on images produced dual digital projectors.) This can result in large 3D TVs; however, they aren't as good at producing 2D images as a normal similar TV.  Typically, these have had lower resolution, but that seems to be changing.  

An alternative is to take a normal 120Hz display monitor and then use "active shutter" glasses.  The advantage here is that existing TVs and monitors can work, and they can switch between 2D and 3D very easily.  The glasses are more expensive, but pretty much all you need is a modern graphics card and the right drivers. This is what we see most often in the gaming area, and Nvidia has been pushing it very hard, especially at Computex.  There are a number of 20 to 23 inch wide monitors currently being marketed with these features, and I believe we'll see this in a lot, especially in gaming applications but also for 3D movies. This could be a very interesting part of the gaming sector in the near future.

Finally, there are "autostereoscopic" displays aimed the digital signage market that require no special glasses at all: they use lenticular lenses built into the front panel of the display, similar in concept to those "3D postcards" you probably remember.  The idea is that the images move to different facets of the glass. It's quite interesting, but at least for now, it seems to have lower resolution than normal displays, and the viewing area is somewhat limited.  While the demos are interesting, these just don't seem ready for broader adoption quite yet.

Part of the problem with bringing TV to the home, of course, is content.  Animated movies account for a lot of the content today, although there are some other movies out now, and a number of new professional cameras that will capture 3D video.  One good sign is that the Blu-Ray Disc Association recently set up a task force to create a standard for 3D content, something that will be needed if 3D movies are ever to be really delivered to the home.  

I'm also a bit concerned that I've found the 3D glasses to be inconvenient, and sometimes tiring on the eyes.   

My guess is that 3D in the home starts with gaming, and then gradually becomes important to animation and other kinds of content.  But whether it will ever be a mainstream use is a big question.   

3D: News - Leading 3D Consortiums Team to Advance 3D in the Home


Wednesday, June 17, 2009

Interview with DDD CEO on the Future of 3D in Notebooks, HDTVs and Gaming

Interview with DDD CEO on the Future of 3D in Notebooks, HDTVs and Gaming
Posted on Mon, 15 Jun 2009 06:00:00 CDT | by Robert Evans | Topic:
Technology News

Acer is working on a new line of 3D capable netbooks. The game based
around James Cameron's Avatar is set to be the first major video game
built for 3D. Samsung and LG both have 3D HDTV's out on the market
right now, and over in Japan they have 3D mobile phones that don't
even require glasses. Wherever you look around the world, 3D
technology is marching towards ubiquity. DDD is leading that march.

DDD (site) is a Perth, Australia based company that specializes in 3D
software. Their TriDef technology can be found in the new 3D Acer
notebooks, Samsung's 3D HDTVs, and a variety of Sharp 3D notebooks
overseas. Chris Yewdall is the CEO of DDD and last Friday I had a
chance to talk with him about the future of 3D. Here's what I learned.

On Glasses Free 3D.

"There's been a number of products that have been launched
commercially that give you 3D without glasses."
While it may seem far-fetched over here in the U.S, glasses-free 3D
technology has existed in Japan and Korea for several years now,
thanks in no small part to DDD. They supplied the TriDef software that
Sharp used on many of its earliest 3D 'without glasses' phones and
notebooks. Intrigued, I asked Chris just how glasses-free 3D works.

"The main difference [between glasses-free and glasses 3D] is where
you have to sit. You broadcast from the screen two slightly different
pictures. You are seeing the left and right images at the same time.
The Sharp laptops broadcast those two pictures to very different areas
and you have to sit at the right place to see the 3D. They're really
only made for one person at a time."

That's why we haven't seen any glasses-free laptops made for
widespread use. They're much more limited (and much more expensive)
than making a traditional 3D laptop.

"With the glasses you can see the 3D anywhere, so it's a much less
restrictive environment." said Yewdall.
On Acer's 3D Laptops and Nvidia.

Acer released information about their upcoming line of 3D laptops just
a few days ago. There's been a lot of buzz about them since, including
some rumors that Nvidia was behind Acer's 3D technology.
"The one thing I'd like to see cleared up is that this might be an
Nvidia solution. It's not." said Yewdall.
While Nvidia does produce 3D technology most of their work is done on
contract basis with specific products in mind. DDD's TriDef technology
was designed for a much broader spate of applications.

"The nice thing about DDD software is that we're sort of agnostic as
to retailer. You tell us what type of display you have and we plug the
pixels in so you can see it in 3D."
The first 3D laptops that DDD had a hand in were manufactured by
Sharp, and meant mainly for medical and scientific use. They were very
expensive pieces of equipment, which is thankfully a trait that the
new Acer laptops will not share.
"I think with Acer you're going to see much more competitive pricing."
said Yewdall.

On Samsung's 3D HDTVs.

"I think that the U.S has lead the market in 3D television, oddly
enough. Samsung launched a series of 3D ready DLP TVs in 2007...[and]
plasma 3D TVs in early 2008."
Samsung's 3D televisions all use DDD's TriDef technology, which allows
them to transfer pretty much any modern movie or console video game to
3D in real time. You just pop your DVD in (or hook your console up)
and the television does the rest. While the price of 3D TVs will need
to come down a bit before they're ready for the mainstream, the
technology itself is already well developed. Glasses-free 3D
televisions are obviously the next step. I asked Chris how far away we
were from seeing them.

"It's certainly something that people have put a lot of time into
trying to deliver. 3D without glasses works quite well on small
screens like mobile phones. When you need to have a lot of people able
to view it, problems start."
The technology exists, but in order to have a 3D television that more
than one person could use you'd have to sacrifice a great deal of
clarity and image quality. By contrast, current HD 3D technology
offers incredibly high resolution, at the comparatively small cost of
wearing dorky glasses.

"What you can do with glasses on the Acer Notebooks and the HDTVs is
HD 3D. It is absolutely gorgeous." Yewdall added, "To get the same
resolution out of a glasses free TV you would have to use an 8
megapixel LCD panel."
Chris stated that a panel like that would cost around $20,000, putting
it well out of the price range of anyone whose last name isn't
'Gates'. That doesn't mean we'll never see an affordable glasses-free
TV, it just means we'll have to wait a while.
"We will get there, but realistically it's on the horizon. Users are
happy to sit there with glasses on as long as the content is good and
the picture quality is good."

The 3D Future of Gaming.

In my research for this interview, I learned that DDD offers software
that allows gamers to play virtually any modern game in 3D. Lots of
great games, like Empire: Total War, BioShock, and Assassin's Creed,
can all be played in 3D thanks to DDD's software.

I'm an avid gamer myself, and the potential of playing Empire in 3D
was too awesome to ignore. I asked Chris why 3D gaming has kept a
relatively low profile so far, and when we could look forward to a
major game being built specifically for 3D play.

"The latter will happen this year." Yewdall said, referring to the
upcoming Avatar game. "DDD and Nvidia have been the main movers behind
this [3D gaming]. Nvidia 3D Vision is essentially extra capability for
the graphics card. Any game you can play today, the card will create
two images for it."

He added, "DDD has different software. We call this TriDef ignition.
It isn't in the graphics card, it's actually one layer above that as a
piece of software. It looks at the commands the game sends to the
graphics card and turns them into 3D commands. You can pretty much
play any game on it."

Since its launch in April 2009, over 140 games have been converted to
3D using the TriDef Ignition software. Some of the titles have been
converted by DDD engineers, but many of them have been added by
players themselves.

"As soon as a new game becomes available our players can create their
own profile and share with anyone. We're not so restrictive as Nvidia
with the displays, you can plug our software into any display. We have
a pretty open approach to letting anyone use any display with our
products."

It's this attitude that makes DDD such an exciting company to watch.
The best way to stimulate 3D gaming is by creating a demand for it. By
allowing players to convert their favorite titles to 3D, DDD is
building a strong base of 3D gamers. In the long run, I think DDD's
open policy will benefit not only them as a company, but the whole
gaming community as well.

Ubiquitous 3D.

The true mark of success for any technology is when it becomes
ubiquitous. The Internet, the personal computer, and the cell phone
all reached this plateau some time ago. The smartphone is well on its
way right now. I asked Chris if he thought 3D technology would ever
reach that point.

"That's very similar to a question you might have asked a few decades
ago when color TVs first came out. Now we've got color screens on our
PCs, our notebooks, our TVs. 3D is really a logical progression.
Adding depth to an image makes it more realistic and lifelike to the
human eye. In the next five years or so you'll see an increasingly
large number of TVs and PCs with 3D built into them." said Yewdall.

He added, "When companies like Acer and Samsung become involved in
these markets it's not because they want to sell a small number of
them."

Tuesday, June 16, 2009

Valentine gets 3D treatment on VO

Valentine gets 3D treatment on VOD

DIGITAL: Comcast slates Jonas Brothers as next offering
By Susanne Ault -- Video Business, 6/16/2009

JUNE 16 | DIGITAL: Comcast is pushing ahead with 3D video-on-demand,
showing Lionsgate's My Bloody Valentine as its second such offering.

Starting today, people who order the HD version of the title will be
able to see the film in 3D. People also will need to pick up one of
the million pairs of 3D glasses Comcast is making available at its
payment centers and at various shopping mall kiosks.

Pricing for the HD version will vary between $5 to $6. My Bloody
Valentine also will be offered in standard-definition VOD, without the
3D option, for about $1 less. Consumers have 48 hours to view the
title, under a new extended viewing policy just implemented by Comcast
and some studios.

Comcast is presenting the film in 3D anaglyph technology, which is of
lesser quality than what can be seen with state-of-the-art 3D
theatrical films. However, many studios, cable/satellite operators and
consumer electronics manufacturers are trying to create guidelines in
order to develop a high-quality 3D at home business.

Last August, Comcast was the first company to roll out 3D content in
VOD with Walt Disney Studios Home Entertainment's Hannah Montana: The
Best of Both Worlds. In that case, Comcast included instructions on
how to make 3D glasses at home.

Next in the pipeline from Comcast is a 3D VOD bow of Disney's Jonas
Brothers: The 3D Concert Experience. Comcast declined to give
specifics, including exact dates and information about glasses
distribution.

"We're always looking at innovative technologies we can explore and
what will make a good consumer offering," said Comcast spokeswoman
Alana Davis.