Monday, June 15, 2009

CMO shipping 3D panels to Wistron for HP notebooks (To Hit Market Last Half of 2009) DIGITIMES [Monday 15 June 2009]

CMO shipping 3D panels to Wistron for HP notebooks     

Max Wang, Taipei; Yvonne Yu,
DIGITIMES [Monday 15 June 2009]


Chi Mei Optoelectronics (CMO) has completed the development of a 18.4-inch 3D notebook panel, which has been adopted by Wistron
for notebook shipments to Hewlett Packard (HP), according to market sources.

The HP notebooks featuring CMO's 18.4-inch 3D panels are expected to hit the market in the second half of 2009, the sources noted.

CMO indicated that the notebook panel has full HD resolution with 120Hz frame rate.

For CULV notebooks, CMO also has introduced several ultra-thin panels, including 11.6-, 14-, and 15.6-inch, the sources added.


More than 10% of US and Japanese households will be '3D enabled' by 2012, Western Europe not far behind

DIGITAL HOME DESIGN LINE
http://www.digitalhomedesignline.com/217300430;jsessionid=HFY5NZHHBDZ2KQSNDLOSKH0CJUNN2JVN?printableArticle=true

May 06, 2009

More than 10% of US and Japanese households will be '3D enabled' by
2012, Western Europe not far behind

By Gregory Quirk

Now more than ever 3D is coming to the fore, with backing from all
major sectors of the entertainment and consumer electronics
industries. 3D movie production is intensifying, cinemas all over the
world are investing in 3D technologies and feedback from audiences has
been highly positive, with encouraging ticket sales. Yet the ultimate
goal is to bring 3D to the home.

"Consumers are starting to experience the new wave of 3D technologies
at the cinema and through Digital Out of Home advertising, and it
won't be long before there's a groundswell of demand for 3D within the
home," says Sarah Carroll, Director of Continuous Services,
Futuresource Consulting. "With over 200 million new TVs sold across
the globe every year, the potential is huge, but the industry needs to
overcome some serious obstacles in order to kick start and fully
realise the revenue streams.

"Most notably, technical and standards issues still need to be
resolved and there is a limited supply of 3D content, with the current
economic climate making new investment in production and distribution
a challenge, particularly for the broadcast industry. That said, there
is a real feeling of excitement surrounding 3D and here at
Futuresource we believe this will translate into commercial success
within the next three to five years."

All eyes will be on the consumer electronics industry, with '3D Ready'
TVs a prerequisite to consumer adoption in much the same way as
'HD-Ready' sets were used to seed the high definition market five
years ago. An early decision on the Blu-ray 3D standard will also be
critical, as packaged media will be necessary to help drive the
market.

"Custom chipsets can be embedded into next gen hardware at relatively
low cost," says Carroll. "Combine this with an integrated consumer
awareness programme and a coherent '3D-Ready' branding strategy, and
the resulting price premium on hardware will more than offset the
additional manufacturing costs."

"Our analysis points to the emergence of two distinct phases as we
move through the diffusion curve," says Jim Bottoms, Managing Director
of Corporate Development at Futuresource. "Currently, we're easing
into the preparatory phase, which will stretch out to 2011. Here we'll
see 3D movies primarily being made for theatrical release and the
continued rollout of 3D digital cinema. TV manufacturers will start to
roll out multi-format '3D-Ready' sets and glasses from 2010, VoD
delivery systems will begin to include limited 3D movie, concert and
sport content, and the market for 3D PC games will continue to
develop.

"Our probability modelling shows the permeation phase will kick in
from 2011, where - among other initiatives - we'll see new 3D movie
releases on Blu-ray, remasters of classic blockbusters like Star Wars,
The Matrix and The Lord of the Rings, a wider range of 3D TV content
for sports, wildlife documentaries and concerts, and studios
introducing selective production of 3D TV shows and series. By 2012,
more than 10% of US and Japanese homes will be '3D enabled', and
Western Europe won't be too far behind, with 6% household penetration.
Moving forward, a new generation of videogame consoles will begin to
emerge, fully embracing 3D technologies, and in the long term we'll
see the industry shift to autostereoscopic (no glasses) displays."


May 06, 2009

More than 10% of US and Japanese households will be '3D enabled' by
2012, Western Europe not far behind

By Gregory Quirk

Now more than ever 3D is coming to the fore, with backing from all
major sectors of the entertainment and consumer electronics
industries. 3D movie production is intensifying, cinemas all over the
world are investing in 3D technologies and feedback from audiences has
been highly positive, with encouraging ticket sales. Yet the ultimate
goal is to bring 3D to the home.

"Consumers are starting to experience the new wave of 3D technologies
at the cinema and through Digital Out of Home advertising, and it
won't be long before there's a groundswell of demand for 3D within the
home," says Sarah Carroll, Director of Continuous Services,
Futuresource Consulting. "With over 200 million new TVs sold across
the globe every year, the potential is huge, but the industry needs to
overcome some serious obstacles in order to kick start and fully
realise the revenue streams.

"Most notably, technical and standards issues still need to be
resolved and there is a limited supply of 3D content, with the current
economic climate making new investment in production and distribution
a challenge, particularly for the broadcast industry. That said, there
is a real feeling of excitement surrounding 3D and here at
Futuresource we believe this will translate into commercial success
within the next three to five years."

All eyes will be on the consumer electronics industry, with '3D Ready'
TVs a prerequisite to consumer adoption in much the same way as
'HD-Ready' sets were used to seed the high definition market five
years ago. An early decision on the Blu-ray 3D standard will also be
critical, as packaged media will be necessary to help drive the
market.

"Custom chipsets can be embedded into next gen hardware at relatively
low cost," says Carroll. "Combine this with an integrated consumer
awareness programme and a coherent '3D-Ready' branding strategy, and
the resulting price premium on hardware will more than offset the
additional manufacturing costs."

"Our analysis points to the emergence of two distinct phases as we
move through the diffusion curve," says Jim Bottoms, Managing Director
of Corporate Development at Futuresource. "Currently, we're easing
into the preparatory phase, which will stretch out to 2011. Here we'll
see 3D movies primarily being made for theatrical release and the
continued rollout of 3D digital cinema. TV manufacturers will start to
roll out multi-format '3D-Ready' sets and glasses from 2010, VoD
delivery systems will begin to include limited 3D movie, concert and
sport content, and the market for 3D PC games will continue to
develop.

"Our probability modelling shows the permeation phase will kick in
from 2011, where - among other initiatives - we'll see new 3D movie
releases on Blu-ray, remasters of classic blockbusters like Star Wars,
The Matrix and The Lord of the Rings, a wider range of 3D TV content
for sports, wildlife documentaries and concerts, and studios
introducing selective production of 3D TV shows and series. By 2012,
more than 10% of US and Japanese homes will be '3D enabled', and
Western Europe won't be too far behind, with 6% household penetration.
Moving forward, a new generation of videogame consoles will begin to
emerge, fully embracing 3D technologies, and in the long term we'll
see the industry shift to autostereoscopic (no glasses) displays."

3D Screens Now Number Over 5,000 Worldwide - PR WEB - Digdia - June 15, 2009

3D Screens Now Number Over 5,000 Worldwide

New DIGDIA report examines the why, how and opportunities of Digital
3D Entertainment from the theater to the home.

Cupertino, California (PRWEB) June 15, 2009 -- Someone flipped a
switch on the topic of "3D" in 2009. In every industry from movie
production to consumer electronics, the subject of 3D has been a main
topic of discussion. Topics like Digital Cinema, Digital Cable and
HDTV have begun to settle down and forward thinkers are now wondering
what 3D means to their businesses.

While many people still wonder out loud if 3D is just a fad the way it
was in the past, a growing number of people are well beyond this
controversy - and they are putting their money where their mouth is.
Investments are being made all across the board.

One piece of evidence - there are now over 5,000 digital 3D screens
worldwide. And, the companies that are installing 3D equipment in
theaters - RealD, XpanD, Dolby and Master Image - all report hundreds
of orders in their pipeline.

Another piece of evidence - there are over 30 digital 3D movie titles
in the works for 2010. There haven't been this many 3D titles since
the so-called "golden age of 3D" in the early 1950s. But, back then
viewers had to suffer from primitive technology and pictures that gave
people headaches. Furthermore, directors used cheap "stick in your
eye" 3D tricks to show off the fact that the movie was in 3D.

The movie industry has learned their lessons and things have changed.
3D is now based on digital 3D technology, which uses new digital
cinema projection systems. Digital 3D is rock solid and produces
images that can truly make you feel you are there. Directors have
learned not to over use 3D gimmicks and people in postproduction make
better images that won't give viewers a headache.

The most significant change is that theaters and studios figured out
that digital 3D means more money. As such, digital 3D titles now
include mainstream movies like UP from Pixar/Disney that proved good
enough to open the Cannes film festival.

Now the rest of the digital entertainment value chain is taking
notice. There are at least 16 standards, coordinating organizations
and national research labs working on bringing 3D to the home. Many
consumers may not know it, but many new digital televisions are
already "3D ready".

There are a few issues to deal with before digital 3D becomes a big
market. One does not simply glue a second camera to the tripod and
call it a day. Technical and product challenges exist everywhere still
as the industries grapple with the subtle issues that digital 3D
exposes. The fact that these challenges exist is good news for
companies that want to get on the ground floor on some new
opportunities.

A new market analysis report from DIGDIA takes a look at digital 3D
entertainment in detail. The report called Digital 3D Entertainment -
From Theater to Home, Why, How and Opportunities covers the market,
technologies, products, issues and opportunities. A free excerpt can
be downloaded at www.digdia.com.

About DIGDIA - digdia helps companies find growth opportunities,
create winning strategies and business plans for companies in the
digital entertainment value chain. Services include strategic
consulting and market analysis with a balanced business & technical
perspective. Topics covered include Digital Cinema, Digital Cable,
Digital Home, Digital Consumer Electronics and Services.