Wednesday, November 14, 2007

LIVE concerts and sporting events will soon be shown in 3D in cinemas

ANDREW FENTON, FILM WRITER
ADELAIDE NOW

November 15, 2007 09:45am

LIVE concerts and sporting events will soon be shown in 3D in cinemas, with the technology due to be demonstrated to the public for the first time next year.

Major musical acts like U2 and big sporting events such as the AFL Grand Final are contenders for live 3D broadcasts.

The world’s biggest provider of digital 3D technology, Real D, is negotiating with parties including Irish supergroup U2 and 3ality Digital Systems to broadcast the first ever live 3D concert.

“You will see it very shortly,” Real D president Joshua Greer told AdelaideNow.

“We’ll start Beta testing some of this technology early in 2008.”

Live 3D broadcasts require theatres to be equipped with a digital projector upgraded for 3D as well as a satellite dish.

There are 19 digital theatres in Australia capable of 3D projection, including one at Marion Megaplex, although few are currently believed to have satellite dish capabilities.

“This gives you the most up-close, intimate view, so it’s actually better than going to the concert in a lot of ways," Greer said.

"For audiences it’s a really interesting way to get closer to your favourite bands than you could ever get before and I think for the bands, the possibility of being able to play a venue and suddenly turn on another million seats is a pretty powerful (incentive) as well.”

Greer hinted the first such live 3D broadcast could be by U2 to promote the forthcoming release of U2 3D, a 92-minute concert film shot over seven dates in South America in 2006.

It’s billed as the first live action film to be shot, edited and shown entirely in 3D.

“Say U2 decided to do a one night show to kick off the movie and they wanted to broadcast a live concert,” he said.

“That may be in one venue that could be broadcast to any one of our theatres and patrons (would pay) for a special one-night live (experience) kind of like what they’re doing with opera.”

The New York Metropolitan Opera has been pioneering the use of digital projection and transmission and have broadcast numerous performances live in high definition to a number of countries.

Palace Nova will screen a series of Met Opera performances in high definition (not 3D) throughout December to March, although time differences mean the screenings will be on delay.

On December 7, Cinema Augusta in Port Augusta will screen a live broadcast The Australian Ballet’s opulent production of The Nutcracker.

Greer said Real D was examining a number of sporting and theatrical events to determine which ones were the most suitable for broadcasting live in 3D.

“We’ve looked at sports and alternative content and we’re working very closely to work out what the most appropriate first test of that will be,” he said.

Monday, November 5, 2007

THE NEW 3D TECHNOLOGY

Film Journal International
Oct. 15, 2007

THE NEW 3D TECHNOLOGY

by Bill Mead


It’s been only two years since the re-launch of commercial 3D exhibition with Disney’s Chicken Little in November 2005 and there are now almost 1,000 cinemas equipped. This rapid growth exceeds all previous attempts at getting 3D into mainstream exhibition, and this means that this time it’s likely here to stay.

3D has been on the fringes of exhibition since its first introduction in the early 1950s. The launch of 3D in 1953 quickly ran out of steam by 1955, leaving many exhibitors with the feeling that it was an expensive fad that, frankly, didn’t work very well. It made a partial comeback in the mid-1970s, only to fade again from mainstream use. Over the years, 3D found its long-term application in special-venue presentations where the specialty content and a unique audience could justify the costly installation of its specialized equipment.

Today’s situation is quite different. Enabled by the rollout of 2D digital cinema equipment, 3D instantly provides a tangible benefit whose value is instantly seen and appreciated by the audience. Enabling 3D on top of a standard 2D digital-cinema installation has become the “killer application” providing much of the justification for the conversion to digital. Much like surround sound in the 1980s, 3D has now moved from limited specialty applications into mainstream exhibition.

The 2005 release of Disney’s Chicken Little changed everything by proving that the technology behind the new digital 3D works better than before and is viable for full-length titles. A number of marketing studies have cited two to three times the box office for the 3D-equipped screens, proving that today’s audiences don’t object to paying a premium ticket price for the unique experience.

3D Content from Hollywood
Adding credibility to the current 3D movement is the fact that the driving force behind it has largely been the filmmakers themselves. The Hollywood production pipeline is planning a number of major 3D releases in the next few years. DreamWorks Animation has committed for complete adoption of 3D by 2009 and filmmakers like James Cameron and George Lucas have made commitments for future projects. A few of the big titles being planned are Journey 3D and U2 3D, both scheduled for 2008; DreamWorks’ Monsters vs. Aliens, scheduled for March 2009, and James Cameron’s Avatar in May 2009.

Overview of 3D Technologies
In a nutshell, 3D requires two projection systems, one for each eye, with each projecting an image taken from a slightly different perspective. The viewer, when wearing special glasses to direct the proper image to the corresponding eye, subconsciously fuses the images together, creating a mind’s-eye view that reveals the scene’s depth. In effect, 3D is doing for the eyes much like what stereo surround sound does for the ears.

Throughout exhibition’s short history, there have been many different 3D techniques used in cinema. With 35mm film, 3D typically required two projectors, which were not only costly but nearly impossible to keep in close enough synchronization to maintain the effect without also delivering a splitting headache.

Initially, glasses with simple red and cyan filters—commonly know as the “anaglyphic” method—were used to separate the images. The low-cost red/cyan glasses worked—but also created unnatural shifts in the overall color balance that most filmmakers and viewers found unacceptable. Glasses with horizontal/vertical polarized lenses were used with somewhat greater success. Later, active glasses, which act as high-speed shutters synchronized with the frame being projected, were commonly used in special-venue applications, but these are typically quite expensive and require batteries and frequent recharging.

With the first installations of digital systems in 2000, innovative filmmakers recognized that the new generation of digital projectors solved the stability problems that have plagued previous 35mm 3D approaches. These filmmakers, in fact the very same filmmakers that are making 3D content today, began asking the digital-cinema equipment vendors to quickly enable the equipment to allow 3D projection. A new company jumped in with a solution.

Real D’s Approach
Real D, a name unknown to most exhibitors prior to 2005, has quickly become the dominant player in 3D digital cinema. Working being the scenes with filmmakers and equipment manufacturers, Real D saw a unique opportunity to develop and integrate the necessary 3D options so that DCI-specified 2K digital cinema equipment can be used in 3D applications. The engineers at Real D realized that they could avoid the classic problems with 35mm 3D—the high cost of two projectors and problems synchronizing the two—by running a single digital projector at a much higher frame rate than a conventional 35mm projector. To separate the images, instead of bulky and expensive “active” glasses, they could place the shuttering system—what Real D calls the “Z-filter”—in the booth between the projector and the porthole. To improve the viewer’s experience over older polarized systems, Real D added a new “twist” to the glasses—circular polarization—which makes the image quality relatively insensitive to the rotational angle of the glasses. Overall, the 3D viewing experience was tremendously improved over anything that could be done with 35mm film.

The initial launch of Real D with Chicken Little included installation of over 100 Real D systems in the marketplace, with further commitments quickly following with Columbia Pictures’ Monster House in July 2006 and Buena Vista’s Meet the Robinsons released this past spring. For the November release of Robert Zemeckis’ Beowulf, Real D expects to have 1,016 installations in the market, with 122 of these being in overseas territories. Real D installations span over 20 counties and includes over 60 exhibitor organizations. Primary exhibitor partners include Carmike Cinema with 428 systems, AMC with 117 systems and National Amusements with 41 systems.

Rave Motion Pictures of Dallas also committed strongly to Real D with at least one auditorium in each of its 27 locations. Rave has been so excited by the results, it has installed seven Real D screens in its new Town Square location in Las Vegas. Jeremy Devine, Rave’s VP of marketing, says, “Our experience has been that 3D screens typically average three times the box office of conventional 2D screens. We are very excited to be opening Beowulf at our new Las Vegas location on November 16th with over 1,500 seats offering 3D.”

The Real D approach puts the cost of the 3D equipment in the projection booth and allows the use of low-cost “giveaway” glasses in the auditorium. The downside is that to maintain accurate polarization as light bounces off the screen, a “silvered” screen is needed, which typically requires the exhibitor to change the screen.

Dolby’s Approach
Dolby Laboratories, who partnered with Real D and Disney on the initial 2005 Chicken Little release, announced in the summer of 2006 that they were developing their own 3D system. The Dolby approach, originally developed for industrial application by the German company Infitec, uses a different approach. Instead of the circular polarization used by Real D to separate the left and right eye images, Dolby 3D Digital Cinema illuminates each image with light created from three slightly different primary colors. The Dolby 3D system also uses a single digital projector, but instead of changing each image’s polarization, the light from the projector’s Xenon bulb is pre-filtered by a small spinning filter mounted inside the projector. The audience also wears 3D glasses, but instead of polarized lenses, Dolby’s glasses act as filters that allow light to pass that is made up of the primary colors intended for that eye while blocking the primary colors intended for the opposite eye.

Since the Dolby 3D system doesn’t use polarized light, there is no requirement for a silvered screen, allowing the existing white screen to be used. Although Dolby’s 3D system uses lightweight passive glasses that require no batteries or recharging, the manufacturing process is more complex than Real D’s polarized glasses and therefore they are more expensive. Dolby’s 3D glasses are currently priced at $59 a pair and the exhibitor needs to provide equipment for washing them between shows. In the future, Dolby hopes to offer disposable glasses that the moviegoer can keep as a souvenir.

Dolby’s 3D rollout is just beginning and has already gather an impressive list of customers including Malco Theatres, Carousel Cinemas, Cinema City, Cinetopia, Cobb Theatres, Marcus Theatres, Maya Cinemas, Megaplex Theatres, Sundance Cinemas and the Kinepolis Group. "Kinepolis continues to be impressed with the quality of Dolby's digital-cinema technology," said Nicolas Hamon, projection and sound manager, Kinepolis Group. "Beyond quality, the flexibility of Dolby 3D has many advantages, as the solution supports both 3D and 2D presentations for playback on standard white screens already in our auditoriums. In addition, the reusable glasses model eliminates the need to reorder glasses, minimizing environmental impact."

The Pros and Cons
Real D believes that their low-cost glasses are a key advantage over Dolby’s approach, which requires collecting, washing, and maintaining an inventory. Typically, the glasses used by Real D have been provided at no charge by the distributor, who uses them as promotional items. Real D also sees some inherent advantages in the silvered screen and argues that with the recommended gain of 2.4, a silver screen will reduce energy and bulb costs when showing conventional content. Savings from such will offset initial installation costs.

Dolby believes that maintaining the glasses is easily manageable and cites the advantage of using the existing white screen, which does not potentially compromise the 2D picture quality. Dolby claims also to have an advantage in the booth, as the color filter wheel is installed inside the projector, which may in the future be offered by the projector manufacturers as a factory option. For the time being, Dolby is supplying a field retrofit kit—priced at $26,000—that can be installed inside any DCI-capable 2K DLP Cinema projector in a few hours.

3D Standards
One of the great advantages of both the Real D and Dolby 3D processes is that they are both compatible from a production standpoint. While both the Real D and Dolby 3D processes require that a small amount of correction be done to the 2D distribution package, fortunately both can be implemented during playback. Real D plans to implement their 2D-to-3D file correction using an external adapter. Since Dolby is a server manufacturer, they easily accommodate their conversion inside their Dolby Cinema Player. For Dolby’s current deployment, Dolby is insisting that their Dolby Cinema Player be used, although at some point they may be able to accommodate playback from other servers.

Both the Dolby and Real D 3D systems offer comparable 3D image quality, with each company claiming a slight advance over the other in several fairly minor technical areas. Both companies also claim to be competitive in overall costs. Real D offers three different business models: a flat-rate license, a revenue-sharing plan and a per-seat plan, while Dolby offers a flat-rate, one-time purchase of the projector retrofit kit and supplies the glasses. In addition to Dolby and Real D, a number of other companies are looking at the mainstream cinema market with 3D implementations that either use active glasses or two projectors, and these might prove to be viable in some situations. The fact that several companies are now competing in the 3D market—with a standardized distribution format—will certainly benefit exhibitors by providing more choices and deployment options.

With strong support from Hollywood’s filmmakers, broad manufacturer support, and a competitive market of technologies and systems, 3D has now achieved all the elements needed for commercial success and will be part of the cinemagoing experience in the future.

Tuesday, October 30, 2007

National Geographic to release 'U2 3D'

October 29, 2007 11:50 AM PDT
National Geographic to release 'U2 3D'
Posted by Daniel Terdiman



A few months ago I wrote that one of the hottest tickets at this year's Cannes Film Festival was U2 3D, a 3D concert film about the popular band made using the technology of two companies helping to make 3D films a regular part of the movie going experience: 3ality and Real D.

Now, U2 3D is set to be accessible even to those of us who couldn't make it to the Riveria to hobnob with Leo and Bobby and the rest of the gang.

According to a release I got this morning from National Geographic Cinema Ventures, the outfit plans to make U2 3D its first "major international" release, and expects the film to hit theaters equipped to show 3D movies in January.

I'm kind of excited by this, even though I'm not a huge U2 fan. I think that this is exactly the kind of movie that could really get people to see the value of 3D, and that's in spite of evidence that the market for such films is taking off in a big way.

Friday, October 26, 2007

Phillips Goes 3-D…

Phillips Goes 3-D…
Published October 25th, 2007 in Emerging Technology.

Get ready to dump those funky 3-D glasses…

Phillips Electronics has been working on a technology that will deliver a pseudo 3-D image using a special flat panel display - no colored specs required. Called ‘WoWvx’, this technology ties together unique display optics, a video meta-data stream that adds depth information to traditional 2-D images and some clever software processing to pull it all together.

The optics piece of WoWvx is based on a panel of lenticular lens placed on the face of the display. These lens allows the system to provide each eye of the viewer with its own distinct image. These distinct images offer a slightly different perspective of the same main image, creating the illusion of depth. This is exactly how ours eyes work in the real world - each one sees a slightly different image, which our brain combines to give us spacial perception.

blog-_d-postcard-lg.jpgThe concepts behind the optical technology used here have been around for a while. While clearly much more refined, the lens panel used here plays a similar role to the top layer used in those 3-D post cards that were popular in the 1960’s - the ones that used to show different images when you held the card at different angles. The difference - and it’s a BIG difference - is that this system can deliver these specific independent images to each eye simultaneously.

For this lens system to work, there is a hefty chunk of technology behind it that needs to figure out how to construct these two distinct images in the first place.

And that’s where the interesting stuff really kicks in…

For each frame of video, a map needs to exist defining the depth of each pixel in the frame. This is similar to something in video post production called ‘2.5-D’. In 2.5-D, flat 2-D images are extruded to create depth. These extruded elements can then be manipulated independently, and a ‘virtual camera’ can move around the extruded picture in 3-D, albeit with some limitations, to create a series of moving images that appear to have depth. This type of breakdown looks something like this:

blog-25d-images.jpg

In the Phillips system, this depth defines the distance of each pixel from the lens of the camera that shot the image. It can be calculated through various mechanisms directly from 2-D images (using methods like blur analysis for example), or captured at the same time as the image. Software is able to take these depth values and use them to derive two mathematically generated images that show slightly different perspectives on the original image. These two images are vertically interlaced on the screen, and the lenticular lens take it from there to deliver them to each eye.

And there you have it. 3-D! (sorta) …

While Phillips is currently targeting WOWvx at commercial venues, it seems like it eventually could find a place in home theaters as well. Here is a short video by Phillips advertising this system:

To see a how the meta-data around depth is represented, check out some of the videos over at WoWvx.com. With each of these videos, the left side of the screen shows the original image stream, and the right side shows it’s corresponding ‘depth map’. Lighter shades of gray indicate the corresponding pixels are closer to the camera and darker shades mean they are farther away. The two streams combine to make ‘3-D’ happen.

If this technology eventually takes off, those multi-colored ’stereo-vision’ glasses will be a thing of the past.

Hopefully the same will be true for those cheesy 3-D movies…

Friday, October 19, 2007

Odeon/UCI to install up to 500 3-D digital screens over the next two years across Europe

At a packed house Wednesday morning, theater owners slipped on special glasses and checked out trailers for upcoming 3-D films including Robert Zemeckis' "Beowulf," from Paramount-Warner Bros.; New Line's "Journey 3-D"; and Summit Entertainment's "Fly Me to the Moon." Also unspooled: an extended clip from "U2 3D," shot during the band's Vertigo Tour.

Disney -- a pioneer in the new 3-D movement -- announced it will release 3-D concert film "Hannah Montana/Miley Cyrus: Best of Both Worlds Concert" in theaters for one week only, Feb. 1-7, in the U.S. and Canada.

3-D presentation at ShowEast, Real D announced that it has inked its largest international deal to date, pacting with pan-European cinema exhib Odeon/UCI to install up to 500 3-D digital screens over the next two years across Europe.

Imax also announced a new digital projection system will virtually eliminate the need for film prints, increasing the number of movies shown on Imax screens by making it much easier for studios to deliver their product. The roll out of three digital prototype systems in the second quarter of next year and a full roll out will begin in the second half of the third quarter.

http://www.variety.com/index.asp?lay...&categoryid=13
http://www.reald.com/
http://www.reald-corporate.com/default.asp
http://www.variety.com/article/VR111...ryid=2222&cs=1

3D transmissions start in Japan

3D transmissions start in Japan
Chris Forrester

Nippon BS Broadcasting announced on October 17 that they are to start 3D broadcasts.

Japan, always at the forefront of broadcasting innovation, is to start 3D transmissions on December 1. Nippon BS Broadcasting Corporation said that they would launch a new Broadcast Satellite (BS) HD channel, BS 11 Digital on December 1, 2007.

The announcement said that they plan to air specific 3D programs for at least 15 minutes twice every day with the aim to promote 3D television broadcasting and which viewers can watch in their homes.

To accomplish this goal, they will explain the mechanism of 3D broadcasting and provide the latest information of 3D technologies through their programs. A special TV receiver and glasses are needed to view this new service. - (c) Rapid TV News 2007

Wednesday, October 10, 2007

Dolby stakes its claim in 3D movie tech

Dolby stakes its claim in 3D movie tech

By Stephen Shankland, News.com


Published on ZDNet News: Oct 8, 2007 4:00:00 AM

SAN FRANCISCO--When Paramount Pictures' 3D movie Beowulf debuts on November 16, the battle between an Anglo-Saxon hero and various monsters won't be the only one moviegoers will witness.

The Robert Zemeckis film also will be first major time that Real D, one of the companies that made the current renaissance of 3D movies possible, directly faces a newer challenger, Dolby 3D from Dolby Laboratories.

Beowulf will show using Real D's technology on 1,000 screens nationwide, Chief Executive Michael Lewis said. Dolby isn't saying yet how many will use Dolby 3D, but it's racing to install its technology as widely as possible, limited chiefly by the rate that partners manufacture its 3D glasses.

"Real D is leading the pack, since they have the widest distribution, but everyone is watching with anticipation," said Aaron Parry, chief executive of production company Main Street Pictures, which Paramount hired to evaluate the current state of stereoscopic filmmaking.
Click for gallery

Ultimately, the race to spread 3D movie technology could hasten the day that many in the industry see as inevitable, when 3D movies escape their history as off-the-wall spectacle and become the norm. In this view, the shift to 3D is just another overhaul of the entertainment business, just like the arrival of sound and color in the last century.

"I think in 10 years you can say entertainment will feel like you're there. It will completely blur the line between the experience you took physically and the experience you took visually," said Vince Pace, whose company, Pace co-developed with James Cameron the Fusion 3D camera being used in that director's 2009 movie, Avatar.

It's no secret why the industry would be eager for a cinematic revolution. Big flat-panel displays and surround sound made home theater compelling at the same time the studios were financially stagnant. 3D versions of movies such as Chicken Little have generated more revenue than their 2D equivalents financially, and the industry expects more of the same.

"We believe that 3D has the potential to meaningfully boost growth, by allowing theaters to offer a new visual experience that we believe will drive incremental attendance and price hikes," JPMorgan analyst Barton Crockett said in a September report.

He estimated 3D movies will draw 10 percent more viewers than 2D equivalents, and each person willing to pay about $3.50 more per ticket in 2009. That means $300 million to $400 million in additional earnings for theater companies--about a fifth of the total box-office take by 2011. The number of 3D-equipped screens should jump to 7,000 by 2010, he predicted.

Most expect home theater to lag 3D in movie theaters. Even when it catches up, "The biggest problem is that 3D on a small screen is not satisfying in same way as in big screen. It is what you call an immersive experience," said Dave Schnuelle, Dolby's senior director for image technology.

Antipiracy is a side benefit. Dreamworks Animation CEO Jeffrey Katzenberg has observed, "Ninety percent of all piracy comes from a camcorder aimed at the screen. You can't camcorder 3D movies."

However, building a 3D future is difficult.

Inside the technology
Real D and Dolby rely on the same basic idea to give an audience the illusion of depth: show images that differ slightly in vantage point to each of a viewer's eyes. The viewer's brain will reconstruct the third dimension, just as it does in the real world.

Both companies require glasses to ensure each eye gets only the correct view; Real D uses circular polarization while Dolby uses a color-filtering technology licensed from Infinitec. The light is separated into the left-eye and right-eye views at the projector, switching back and forth 144 times per second.

With the new method, "there's no eye fatigue like in the 1950s and 1970s," said Tim Partridge, Dolby's head of products and technology.

In Dolby 3D, a spinning CD-size wheel between the lamp and the digital projector alternately lets through one set of light frequencies or another--two slightly different versions of the red, green and blue primary colors for each eye. The wheel spins six times for each movie frame, with the digital projector synchronized to show the appropriate eye's image.

In contrast, Real D uses an electronic filter called a Z-screen that circularly polarizes the light two different ways after it leaves the projector, also switching back and forth six times per frame to avoid flicker. Circular polarization--a complicated transformation of light's electromagnetic properties--requires the use of a special silver screen that retains the polarization as the light reflects back toward the audience.

Another company in Korea, Masterimage, also is trying to get into the market with an approach that uses a spinning wheel in front of the projector to apply the circular polarization.


Correction: This story misidentified the studio for which Main Street Pictures Chief Executive Aaron Parry conducted a study of 3D moviemaking. Paramount Pictures hired him.

Each technology has its advantages and drawbacks. Dolby 3D's glasses are difficult to manufacture and therefore expensive--$50 right now, though the company expects prices will drop. They must therefore be returned after use and washed in an automated washer. Real D's 5-cent, disposable glasses can be branded with promotional graphics from the movie.

Dolby 3D has an advantage with movie screens. Real D requires theaters to install the special silver screens, which JPMorgan estimates cost $5,500 apiece. Silver screens offer higher reflectivity and work with 2D movies as well, but there's concern that despite advances they suffer from a bright central "hot spot." Dolby 3D uses conventional white screens, which means theaters can move 3D movies to smaller screens as a movie runs its course at a theater.

Real D seems to have the edge for maximum screen size, though--an important consideration given that both cut down the amount of light to less than a sixth of what a conventional 2D movie projects. Dolby is cagey about how large a screen Dolby 3D can use, though executives say it's been used to show movies on 38-foot screens. Real D, though was at 47 feet during debut and this year should reach beyond 60 feet early next year, said Real D president and co-founder Joshua Greer.
Click for chart

Another factor is how well separated the left-eye and right-eye views are, so that light from one doesn't leak into the other. Real D has "ghostbusting" technology to electronically counteract this problem, and it's working to move it from a digital processing step to a real-time add-on. Dolby, though, boasts that its technology requires no ghostbusting at all.

Neither rival is standing still. "Both are to some degree in their infancy," Parry said. "They'll change radically in the next couple years."

3D movie-making: a new nut to crack
Making 3D movies in the first place is another challenge, with production costs somewhere between 10 percent to 20 percent higher, according to various industry estimates. There, too, technology is changing fast, though.

3D filming has been hampered by technical challenges. For live-action movies, two cameras must be closely coordinated, with risks increasing as cameras move or lenses zoom. Computer-generated animations are easier because they're typically already designed in 3D and therefore require only more computer hours to render the second viewpoint.

Pace is one company trying to address the live-action difficulties, and its 3D cameras have won over Doug Schwartz, creator of the Baywatch TV series and now the chairman of Stereo Vision Entertainment, which aims to bring smaller-budget 3D movies to the screen.

"The (3D) camera used to be size of a VW bug. But you can do anything now--handheld, Steadicam, underwater, dollies, zoom, cranes," he said. Also important: technology from Quantel lets directors review the shot immediately, in 3D, on the set.

Tools are still missing from 3D production, though, said Pierre Raymond, president and founder of Hybride Technologies, a visual effects company that's working Journey 3-D, a new take on the Jules Verne's Journey to the Center of the Earth. For example, a standard "rig erase" operation, using computers to digitally erase gear such as wires to suspend actors in the air, is much more complicated than in 2D.

"If do in it 3D, you will erase something on the right eye, and you will not see it. You erase it on the left eye, and you will not see it. When you put stereo glasses on, bang, you see the patch," he said.

Three-dimensional movies are still a novelty, and movies are trying to milk it for all it's worth. "Every time you bring a new technology to market, you will pass the gimmicky stage," Raymond said.

Take Schwartz's work, which is Stereo Vision's first project. Planned for Halloween 2008, Aubrey Blaze Piranhas 3-D features video-game creators who are trapped in Brazilian caves and must reckon with mutant flying carnivorous fish.

"Water is one of best environments for 3D, because things float--they're in the middle of the screen and coming right out at you," Schwartz said. Stereo Vision also is working to exploit the 3D possibilities of restaurant waitresses in South Beach, Miami with a comedy called Hooters 3DD.

But there are limits, even with movies that embrace 3D's shock value. "You don't want to be jarring to the audience," Schwartz said. For example, MTV-style fast cuts from one scene to another are a no-no because audience members must refocus.

Most, including Real 3D's Lewis, expect a more easygoing era to arrive, with 3D used to involve people more deeply in the narrative. "Ideally we want to make you feel like you're part of the movie and less like there are things flying out at you."

3D Projection Differences - from NAB 2007

Monday, April 16, 2007
Digital Cinema At the 2007 NAB: 3D Controversy

Apr 16 2007 3:00PM

Continued from 'Digital Cinema At the 2007 NAB: Steady Progress'....

The last presentation in this panel, from Dave Schnuelle, Senior Director of Image Technology at Dolby Labs, bears closer scrutiny. As I previously mentioned, the presentation of Chicken Little that I saw in late 2005 was branded as 'Dolby Digital Cinema' but used Real D 3-D projection and glasses technology, a moniker morass that I found confusing at the time. I'm less confused now, because Schnuelle tossed the audience the first few tantalizing crumbs of Dolby's unique long-term approach to 3-D projection.

To explain what little we now know about Dolby 3D Digital Cinema (note the name change), I'll begin by reminding you that the objective of any 3D display system is to present unique, perspective-altered versions of a given scene to a viewers' right and left eyes. Real D, as I've earlier mentioned, does this by successively projecting 'right' and 'left' versions of a given frame, with varying polarization characteristics, coupled to varying polarization responses of the right and left lenses in the viewers' glasses. NuVision's approach, conversely, projects the right and left views of a scene polarization-unaltered; it relies on alternately blocking-and-passing LCD shutters in the glasses to route the correct image to its matching eye.

The original approach to 3D, however, is the so-called anaglyph technique, known to any of you who've ever donned a set of red- and blue-lens glasses. The right and left versions of the scene, contained within the same image (therefore making the approach amenable to conventional 24 fps projection equipment), are correspondingly color-deficient. And, as any of who who've ever donned a set of red-and-blue glasses also know, anaglyph doesn't work very well. Among other things, there's a fair bit of image leakage to the unintended eye; said more precisely, the technology's extinction ratio is low. And each eye's view is missing a significant percentage of the full visible spectrum, requiring imperfect interpolation 'blending' image repair within the viewers' brains.

Dolby is, it seems from what Schnuelle said Saturday morning, going Back The Future with their under-development 3D technology. Schnuelle put the classic color gamut 'triangle' on-screen and then, in very general terms, explained that in Dolby 3D Digital Cinema, each eye's image would be based on slightly different RGB 'primaries' (presumably filtered by more exotic filtered lenses in the glasses). Unlike with anaglyph, with Dolby 3D Digital Cinema each eye gets a full RGB image, and Schnuelle took great pains to emphasize that the left- and right-view images would be color-indistinguishable from each other when viewed through the glasses.

Some other notes from Schnuelle's pitch:
Three fundamental design goals for Dolby 3D Digital Cinema were that it must be practical (must integrate easily into current theater operations), high quality (superior pictures, eliminate previous limitations), and cost-effective (must be a good investment for exhibitors and studios). It uses a color filter wheel, albeit not in image-forming path, instead in the path of the lamp assembly feeding the light engine. It employs a standard projector with a simple filter accessory; filter placement reduces stress on the optical assembly. Dolby 3D Digital Cinema works fine with a standard white screen (it also works with silver, but this isn't necessary). It delivers great 3D from every seat, using comfortable, lightweight passive glasses, and providing sharp, clear images with excellent color fidelity. It also provides a simplified, less costly process for creating and distributing 3D content.

Tools tweak next generation of 3-D -- Technology applied to mobile phones, PCs

Variety.com


http://www.variety.com/index.asp?layout=print_story&articleid=VR1117973707&categoryid=-1

Tue., Oct. 9, 2007,

Tools tweak next generation of 3-D
Technology applied to mobile phones, PCs

By DARCY PAQUET

The next big thing in exhibition has been around for more than 50 years, but proponents insist that this time, 3-D is here to stay.

This year's special focus on 3-D at Bifcom covers the technology from several perspectives, including exhibition, production and the conversion of 2-D material to 3-D (a process known as dimensionalization).

Latter process was illustrated by Matthew DeJohn of In-Three with a presentation of more than 10 still cuts from "Star Wars: Episode 3" and Korean hit "The Host."

However, participants also emphasized that 3-D is set to invade more than just the traditional cinema.

Korean firm MasterImage had specialized LCD screens on display that can provide 3-D imagery ranging in size from 2.2 inches to 19 inches without any need for glasses.

The first mobile phone equipped with MasterImage's screens will go out in China in November, while mobile PCs and MP4 players will follow in the next six months.

Other applications include use in PC monitors (already launched last December) and in special coin-operated viewing devices that are being prepped for use in theater lobbies.

MasterImage is also emerging as a rival in Asia to firms specializing in 3-D projection such as RealD, Dolby and NuVision.

Company's internally developed single-projector type system has been adopted by Korea's largest exhibitor CJ CGV, and was also showcased this spring at the 4-D airport theater in Hong Kong. (4-D refers to 3-D imagery combined with other sensory effects including smoke, vibrating chairs, moving lighting, etc.)

It was clear from technical demonstrations that the hardware required for 3-D screenings is advancing quickly.

"There is no longer any excuse for headaches or eye fatigue in 3-D screenings," said DeJohn at an afternoon panel. He maintained firms are also within reach of so-called "perfect 3-D," meaning an image without any blemishes, exactly as the director intended it.

But the availability of content produced specifically for the 3-D medium will be a significant factor in pushing the new technology. Lee Young-hoon, prexy of MasterImage, estimates the first Korean 3-D film will be made in 2009, when according to Screen Digest there will be over 5,000 digital 3-D screens in use across the world.

That same year, James Cameron's ambitious "Avatar 3-D" is scheduled to hit screens, and the success or failure of that title could have a significant effect on the future development of the industry.

Cineworld to roll out 3-D projectors in UK

Cineworld to roll out 3-D projectors
U.K. exhibs signs up with Real D


By ALI JAAFAR - Variety Magazine

U.K. exhib Cineworld has inked a deal with 3-D specialist Real D to roll out 3-D projection on the loop’s digital screens.

Real D will initially outfit 30 of Cineworld’s 72 digital screens with its 3-D projection system in preparation for the Nov. 16 release of Robert Zemeckis’ “Beowulf.”

Cineworld claims to have the largest portfolio of digital screens of all U.K. exhibs. Agreement will see Cineworld continue to add Real D systems to screens as the exhib group finalizes its negotiations with studios over the business terms of digital deployment.

“We could see as many as 100 Real D screens once our digital platform is in place,” said Cineworld CEO Steve Wiener. “The impact of 3-D on the film industry can be compared to the move from black and white to color.”

U.S. studios are embracing digital 3-D technology. DreamWorks Animation topper Jeffrey Katzenberg announced that the studio intends to release all its toons in 3-D in the future, beginning with 2009’s “Monsters and Aliens.”

Paramount, New Line, Disney, Sony, Warner and Fox all have major 3-D projects in the works in formats that include motion capture (“Beowulf”) and live action (James Cameron’s “Avatar”).

Digital 3-D has hurdles to jump

By Gregg Kilday - The Hollywood Reporter

Oct 10, 2007


BUSAN, South Korea -- Digital 3-D movies may represent the future of the movie business, but a number of obstacles -- cultural as well as technological -- must be overcome if the future is to come into focus.

That was the consensus reached by a number of the participants at BIFCOM's centerpiece seminar on the 3-D Cinema Market: The Opportunities and Challenges," held Tuesday afternoon at the Grand Hotel.

"In Japan, 3-D movies are not all the rage," journalist and 3-D filmmaker Takayuki Oguchi said. Citing both traditional Japanese art and modern anime, he pointed out that Japanese culture favors "very flat images."

In Korea, where a ticket to a digital 3-D movie can cost 10,000 won -- as opposed to 7,000-8,000 won for an average weekday ticket -- Kim Sung-woo, manager of the CJ CGV theater chain, noted that some digital 3-D movies like "Meet the Robinsons" encountered "price resistance." Although he also pointed out that large-screen, Imax 3-D titles like "The Polar Express," which have commanded a premium ticket price of 14,000 won, have performed strongly at the boxoffice.

Still, the participants agreed that there is a definite need for both producers and exhibitors to cast their lot with digital 3-D.

In the '50s, when TV first posed a threat to movies, Lee Seung-hyun, professor at KwangWoon University, noted that "3-D movies were intentionally developed in order to make sure people got out of their homes and got to movies."

Now that sophisticated home theater systems are posing a similar threat, cinematographer Koo Jae-mo, who moderated the seminar, noted that "the future of theaters, physical theaters, is at stake."

"We need to develop our own proprietary technology," Kim said, noting that his theater chain has installed the Master Image 3-D display system, developed in Seoul, while rival chain Lotte Cinema has used the 3-D system from American purveyor Real D. "The government needs to provide support for digital cinema and 3-D systems," he said.

In the U.S. there are about 700 digital 3-D screens, and by 2009 -- when big ticket 3-D movies like DreamWorks' "Monsters vs. Aliens" and James Cameron's "Avatar" hit moviehouses -- experts predict there will be anywhere from 3,000-6,000 screens in play.

But at the moment there are only about 30 digital 3-D screens in Korea.

By 2009, it's predicted that about 10 3-D titles will hit the marketplace -- though no Korean projects have yet to be formally announced and Takayuki said that an announced "Godzilla 3-D" project may be having problems securing financing.

As a result, "there is a content gap at this point," said Matthew DeJohn, manager of operations for the Los Angeles-based In-Three, a company that is pioneering what it called Dimensionalization, a postproduction process that turns 2-D films into 3-D movies.

DeJohn said that Dimensionalization could be used to create new 3-D versions of titles in existing film libraries and could also assist filmmakers creating new movies in 3-D by helping them perfect their shots. "From the producers' and distributors' view, it gives us the opportunity to create new content," he said.

Kim suggested the Robert Zemeckis' upcoming "Beowulf," scheduled for release in Korea on Nov. 15, will be something of a test case because unlike previous animated CG movies that aimed for the family audience, "Beowulf" -- based on the epic poem, employing such stars as Angelina Jolie and Anthony Hopkins, using sophisticated motion capture and promising plenty of violence -- is a movie for adults.

"All the 3-D films we've seen until now were for families and children," Kim said. But with "Beowulf," "the make or break of this movie will determine the flow of 3-D movies for adults in the future."

In the Japanese market, where audiences prefer that English-language movies be dubbed so that they can hear the actors' original voices, Takayuki said that for 3-D movies to become popular they need to stick to subtitles rather than dubbing. To date, however, since most of the 3-D movies have been pitched at kids, they've been dubbed, which turns off older moviegoers. "If the 3-D will be a dubbed version, only children will come," he said.

If 3-D does take root this time around, it could eventually change the aesthetics of movies.

In the question-and-answer session that followed the presentation, one cinematographer complained that at the 3-D movies he'd seen "it looks like you're looking at a puppet show."

While a number of the panelists disagreed, DeJohn said, "The techniques (for filming a 3-D movie) are going to change over time."

Filmmakers working in 3-D are likely to favor longer shots, he said, since in 3-D, "you can look around (in the frame) and every image is more interesting than a 2-D image." There will probably be less rapid editing, so that the viewer can take in all the information on the screen, and filmmakers will also have to consider the "question of breaking the edge of the frame."

Getting 3-D right, DeJohn said, "would take an artistic approach. Cinema has a 100-year history, and we can't break filmmakers out of a 100-year tradition right away."

Sunday, October 7, 2007

You gotta love the mix of 3-D, large format and computer animationin ‘Sea Monsters: A Prehistoric Adventure’

You gotta love the mix of 3-D, large format and computer animationin ‘Sea Monsters: A Prehistoric Adventure’
By ROBERT W. BUTLER
The Kansas City Star

The star is a prehistoric dolichorhynchops, or Dolly.

A little science, a local angle and a whole lot of amazing 3-D computer animation are the main attractions of “Sea Monsters: A Prehistoric Adventure.”

The new large-format movie opens today on the Extreme Screen at Union Station and AMC’s Studio 30 in Olathe and is directed by Sean MacLeod Phillips and narrated by Liev Schreiber. It’s essentially the life story of a prehistoric sea reptile that lived in the ocean that covered Kansas 82 million years ago.

Our aquatic heroine is a dolichorhynchops (familiarly known as a “dolly”), a porpoise-sized creature that, while not particularly pretty, is a whole lot more cuddly than the voracious king-sized predators that make her watery world so dangerous.

Probably 95 percent of “Sea Monsters” is computer generated, and the f/x crew seems to have had a fine time finding ways to give the 3-D technology a workout.

Whether it’s a huge ugly monster rising slowly toward us through a fog-like school of tiny fish, or a gigantic squid doing a languid glide-by that leaves one of its trailing tentacles practically tickling our noses, the film delivers one spectacular moment after another.

Occasionally the movie returns to modern times, depicting the paleontological efforts of the Sternberg family in the chalk formations of western Kansas, or visiting modern construction sites in North Dakota, Texas, Israel and the Netherlands, where workers uncover fossils that tell stories of the far past.

One cool moment is the discovery of the skeleton of a giant sea predator with the smaller skeleton of its last meal still inside its rib cage. The original fossil can be viewed at KU’s Natural History Museum.

“Sea Monsters” resembles the popular cable TV series “Walking With Dinosaurs,” except that thanks to 3-D these long-gone creatures don’t just move across a flat screen but rather seem intent on curling up in our laps.

‘SEA MONSTERS’
Director: Sean MacLeod Phillips

Cast: Liev Schreiber (narrator)

No MPAA rating

Running time: 0:41

Asia playing catch-up in d-cinema

Asia playing catch-up in d-cinema
North American firms are leading the way
By Carolyn Giardina and Gregg Kilday

Oct 7, 2007
While a new wave of digital 3-D movies promises to energize the film business, Asia lags behind the rest of the world in making the d-cinema transition.

North America is furthest along in the rollout, followed by Europe and then Asia, according to Michael Lewis, CEO of Real D, a 3-D provider.

North America has a developing business model that calls for distributors to pony up "virtual license fees" that allow exhibitors to invest in the new digital projection systems used for 3-D presentations, but Europe and Asia have not yet adopted similar business models.

"Asia is somewhat in the same position as Europe is in," Lewis said. "The digital business arrangements have not been worked out, and you are dealing with more indigenous content, which means that more of the digital projector has to be paid for by the exhibitors."

Lewis estimates that 3-D digital cinema installations include roughly 14 installations in Korea, 16 in Australia and three in Japan. Other sources put the number of 3-D screens in Korea, where chains like CGV and Lotte have led the transition, as high as 20.

In the states, such films as the special editions of "The Polar Express," "Superman Returns" and "Harry Potter and the Order of the Phoenix," all presented in part or in whole in Imax 3D as well as the animated 3-D flicks "Chicken Little" and "Monster House" have shown that audiences are eager to don new, high-tech 3-D specs. And, in turn, they are encouraging more and more exhibitors to invest in 3-D systems.

By 2009, a clash of two potential 3-D titans looms as DreamWorks' fourth "Shrek" movie and James Cameron's sci-fi tale "Avatar" plot worldwide 3-D rollouts.

Those films also will certainly encourage Asian theater owners to jump on board. But when it comes to local production, Asia faces its own chicken-and-egg problem. Local 3-D productions are needed to further encourage exhibitors to outfit 3-D screens, but more 3-D screens are needed before producers invest in more expensive 3-D films.

3-D Hollywood features may be available in the region. But the production of local 3-D content as well as the "Dimensionalization" of content from the region's film libraries -- that is to say, creating 3-D versions of existing 2-D films -- has only just begun.

David Seigle, CEO of In-Three, which has developed its own Dimensionalization process, said that before producers can commit to 3-D projects, they "need to have a certain level of an installed base within the market in order for the producers to receive a good return on investment."

In-Three is slowly beginning to have conversations in the Asian region. "The number of theaters projected to be coming online is becoming meaningful, which is why there is so much interest today in America. Content is driving the increase," Seigle said. "But in Asia there are still not meaningful numbers of 3-D theaters. The interest is growing (in Dimensionalization), but it may take a little while, or an American market to make it an interesting pursuit."

In some markets, Imax has begun to pave the way.

"There is a significant interest in 3-D film presentation in China and throughout Asia," said Larry O'Reilly, Imax executive vp theatrical development. "For example, 'Harry Potter and the Order of the Phoenix' played day-and-date in an Imax theater in Hong Kong with a couple hundred seats. That one screen has already grossed $640,000 from that one title."

Imax's own installations throughout the regions are still limited, though there has been some recent movement. Last month, Imax announced a deal with Wanda Cinema Line Corp., which will install 10 Imax theaters in the People's Republic of China. These are expected to be deployed by the end of 2010 and bring the total number of Imax theaters scheduled to open in the region to 39. Most of them will support 3-D content.

With the hope of drumming up wider interest, one Imax screen is being installed at a Beijing Olympics site, to display both 2-D and 3-D content. O'Reilly explained, "It will be part of the cultural events of the Chinese government."

The Asian Film Market plans to confront the challenges the new 3-D era poses Tuesday when the Busan Film Commission sponsors a 3-D seminar examining the costs of making and exhibiting movies in 3-D. In addition, it will sponsor individual demonstrations from such companies as In-Three, Master Image Co., Visual Communications, Stereopia Co. and Big I Entertainment.

Carolyn Giardina reported from Los Angeles; Gregg Kilday reported from Busan, South Korea.



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Ballantyne to Provide 24 NEC Digital Projectors Equipped with REAL D 3-D Technology to Regal for October 19th Launch of ''The Nightmare Before Xmas

Ballantyne of Omaha, Inc.
October 04, 2007 12:50 PM Eastern Daylight Time
Ballantyne to Provide 24 NEC Digital Projectors Equipped with REAL D 3-D Technology to Regal for October 19th Launch of ''The Nightmare Before Christmas'' in Disney Digital 3-D

OMAHA, Neb.--(BUSINESS WIRE)--Ballantyne of Omaha, Inc. (Amex: BTN), a motion picture projection, digital cinema and specialty lighting equipment and services provider, announced today that its Strong Digital Systems (SDS) division will provide 24 NEC STARUS™ NC2500S Digital Cinema projectors with REAL D 3-D technology to Regal Entertainment Group (NYSE: RGC). The 24 projectors will be shipped in time for the October 19th release of Walt Disney Pictures’ animated feature film The Nightmare Before Christmas in Disney Digital 3-D. Financial terms of the agreements were not disclosed.

Digital Link II, LLC, a separate entity formed and co-financed by REAL D and Ballantyne, will fund the projector purchases. Digital Link is in discussions regarding securing per-film virtual print fees from feature film distributors – for both 3-D and non-3-D features - in order to reduce Digital Link’s and the licensee’s ultimate capital investment.

John P. Wilmers, President and Chief Executive Officer of Ballantyne, commented, “We are pleased to extend our partnership with REAL D to deliver state of the art 3-D digital projection solutions to our longstanding customer, Regal Entertainment Group. The NEC STARUS digital projection system, combined with the REAL D 3-D digital 3-D solution, creates a memorable theater experience for Regal’s customers.

“The sale underscores Regal’s commitment to state-of-the-art digital cinema projection systems, as Regal is also opening its Regal Fiesta 12 screen complex in Henderson, Nevada on October 12th. The Henderson complex, Regal’s first all-digital installation, is equipped with NEC digital projectors provided by Ballantyne. The dawn of digital projection is clearly upon us, and we continue to work closely with Real D and our customers to provide top quality solutions that expand our market penetration.”

About REAL D

REAL D is bringing the premier digital 3-D experience to cinemas worldwide. With over 700 screens in 14 countries currently and 1000 screens expected later this year, REAL D has the world's largest 3-D platform.

Beyond cinema, REAL D is the worldwide inventor and provider of key stereoscopic technologies used in science, marketing and other industries. REAL D's mission-critical 3-D visualization technologies are used by organizations such as NASA, Pfizer, BMW, Boeing and more.

About Regal Entertainment Group

Regal Entertainment Group (NYSE: RGC) is the largest motion picture exhibitor in the world. The Company's theatre circuit, comprising Regal Cinemas, United Artists Theatres and Edwards Theatres, operates 6,368 screens in 529 locations in 39 states and the District of Columbia. Regal operates theatres in all of the top 25 and 43 of the top 50 U.S. designated market areas. We believe that the size, reach and quality of the Company's theatre circuit not only provide its patrons with a convenient and enjoyable movie-going experience, but is also an exceptional platform to realize economies of scale in theatre operations. Additional information is available on the Company's Web site at http://www.regmovies.com/

About Ballantyne of Omaha

Ballantyne is a provider of motion picture projection, specialty lighting, specialty projection equipment and digital cinema equipment and services. The Company supplies major theater chains, top arenas, television and motion picture production studios, theme parks and architectural sites around the world. For more information visit www.ballantyne-omaha.com

Except for the historical information in this press release, it includes forward-looking statements that involve risks and uncertainties, including but not limited to, quarterly fluctuations in results; customer demand for the Company’s products; the development of new technology for alternate means of motion picture presentation; domestic and international economic conditions; the management of growth; and other risks detailed from time to time in the Company’s Securities and Exchange Commission filings. Actual results may differ materially from management’s expectations. Ballantyne assumes no obligation to publicly update or revise any forward-looking statements.

Contacts

Ballantyne of Omaha
Kevin Herrmann, 402-453-4444
or
Jaffoni & Collins Incorporated
David Collins/Ratula Roy, 212-835-8500
btn@jcir.com

Tuesday, September 18, 2007

Sony Enters the U.K. Telepresence Market With a 3-D HD System

18 September, 2007 01:20 PM EST
Sony Enters the U.K. Telepresence Market With a 3-D HD System
Posted By: Rich Costello, Research Director - Gartner

http://blog.gartner.com/blog/comminn.php

Sony, in conjunction with videoconferencing distributors Imago and Teleportal, recently announced the launch of Sony 3D Telepresence for the U.K. market. The Sony Telepresence solution is described as utilizing three-dimensional (3-D) technology to display participants as life-size in appearance, live, within an apparent 3-D environment. The Sony HD Video Communication (PCS-HG90) system's built-in MCU provides true high-definition (HD), two-way communication in real time between up to four sites. The PCS-HG90 supports H.264 HD over standard IP networks up to 8 Mbps to deliver high-quality, HD video 1280 x 720 resolution at 30P and 60P. The system also offers wideband stereo sound. The price tag on a single, HD roll-about system with a 50-inch screen (available now) is about US$60,000. Sony Telepresence room configurations, specifically designed for the high end of the telepresence market, are expected to become available in fall 2007. No word yet on availability beyond the U.K. market.

Sony is a late-comer to the telepresence market, joining vendors such as Cisco, HP, Polycom, Tandberg, Telanetix, Teliris and others, but it could make a significant impact based on its high-visibility brand name and great reputation for technology. If it can also deliver the Sony Telepresence solution at a lower price point than the competition - an issue for many video customers who feel that the cost of telepresence in general is an inhibitor to adoption - that could be a key differentiator for the company's success in the telepresence market (see "The Gartner View on Enterprise Video", "Toolkit Tutorial: Buying Into Video Telepresence", and "Hype Cycle for Enterprise Communication Applications, 2007".

Movie studios hope to spawn new franchises

Excerpt From Los Angeles Times Article - Sept 18, 2007

http://www.latimes.com/business/la-fi-franchise18sep18,1,2046660.story?coll=la-headlines-business&ctrack=1&cset=true

The $160-million fantasy "Beowulf," co-produced by Paramount Pictures, Warner Bros. and Stephen Bing's Shangri-La Entertainment, is not expected to start a franchise.

But director Robert Zemeckis' version of the epic 8th century poem could do wonders for 3-D exhibition and the motion-capture technique he pioneered with "The Polar Express." The film will get the widest 3-D and Imax release ever at a combined 1,100 theaters when it comes out Nov. 16, said Rob Moore, Paramount's president of worldwide marketing and distribution.

A 20-minute reel featuring a digitally rendered Angelina Jolie as Grendel's mother impressed observers at this summer's Comic-Con in San Diego. "The movie is so unique and different it's hard to get a handle on how big it will be," Moore said. "The 3-D visuals will blow people away."

Thursday, September 13, 2007

Fujitsu, Fujitsu Laboratories Develop Real-time 3D Stereo Sensor

Fujitsu, Fujitsu Laboratories Develop Real-time 3D Stereo Sensor LSI for Robots

Sep 13, 2007 12:14
Toshiyuki Oomori, Nikkei Electronics
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View seen from left eye

View seen from right eye

3D measurement results

Fujitsu Ltd. and Fujitsu Laboratories Ltd. announced, Sept. 12, 2007, that their joint development of an LSI chip, which performs processing for robots so they can recognize shapes and moves of subjects in real-time.

Like human eyes, the chip performs 3D stereo image processing, which senses the depth based on parallax between images transmitted from two cameras on the robot's both sides. Given its compact size and low power, the chip can be applied to relatively small robots, the companies said.

Featuring 256 parallel computing circuits, the chip can perform high-speed product-sum operation processing on image data. In addition, equipped with a dedicated circuit for calculating color gradation patterns in an image, the chip can extract about 2,000 edges, corners and other distinctions at 30 fps. Even faster pattern matching is also available through its parallel processing circuits that swiftly calculate matches in two patterns.

Furthermore, the chip supports matching at more precise resolutions than the pixel resolution, as well as matching by enlarging, downsizing and rotating patters that look different depending on viewing distances and angles. It consumes approximately 2.7 W when operating at 200 MHz.

Part of this new LSI is Fujitsu's development in "The Project for the Standard Platform of Next-Generation Robots" from fiscal 2005 to 2007, contracted by the New Energy and Industrial Technology Development Organization (NEDO) as part of its "21st Century Robot Challenge Program." The companies will reveal details of this LSI at the "25th Annual Conference of the Robotics Society of Japan" to be held at Chiba Institute of Technology.

Saturday, September 8, 2007

Motorola sues Aruba for patent infringement on 3D and wireless technology

Posted by Will on Tuesday, August 28th, 2007 at 5:48 pm under Financial, Technologies, Motorola, Announcements
Tagged: , , , , , , , and

Motorola logo subsidiaries Symbol and Wireless valley sue ArubaWhat better way to inject some much needed coin into the company coffers than to go out and take other people’s money? It looks like Motorola is going to join in on the fun that Broadcom and Nokia are having with their IP legal battles. The embattled mobile phone once-giant is claiming that their recent acquisition of Symbol also gave them the rights to some technology related to 3D representations and short-range wireless networking and management.

Motorola isn’t actually the one suing Aruba, rather, Motorola’s subsidiaries Symbol Technologies and Wireless Valley Communications have filed for a monetary damages and a permanent injunction against Aruba (a supplier of wireless networking equipment for offices).

Now, we’re usually against “use the courts to handle your licensing negotiation” tactics, but seeing as how this law suit doesn’t really stem from licensing negotiations and the fact that poor, old Motorola could really use some help these days, we’re going to root for Moto on this one. Just this one time Moto (wait, didn’t we say that before?).

U.K. firms more Visible with deal

U.K. firms more Visible with deal

By Stuart Kemp
LONDON -- A triumvirate of U.K. production banners have united in their quest to raise £24 million ($47 million) from investors looking to benefit from an investment vehicle named Visible Films that employs both existing tax breaks and the new-look credit system here.

The trio of companies are the Recorded Picture Co., Ecosse Films and Samuelson Prods. and includes Oscar-winning producer Jeremy Thomas ("The Last Emperor"), producer Douglas Rae ("Mrs. Brown") and Marc Samuelson, whose myriad credits include the recent "Stormbreaker" and "The Libertine."

The group aims to raise the investment cash through a system that takes in the new-look tax credit system installed here by the government Jan. 1 and the well-established 1998 Enterprise Investment Scheme.

Visible Films will give investors the opportunity to pump as much as £8 million ($16 million) into each banner's vehicle for production, but it does not ask them to invest in a slate of titles but instead the pedigree of the producers and companies involved.

Such pedigree is unquestioned, with titles made by the companies' three principals having won or been nominated for 14 Oscars, 11 Golden Globes and 26 BAFTAs.

By launching their own film-investment companies, the producers say they can "offer the public direct investment into their films."

The three new companies will be Visible Films (Ecosse) Plc., Visible Films (RPC) Plc. and Visible Films (Samuelson) Plc. "British films are now not only winning major awards in Hollywood and London but also are huge boxoffice successes. The Visible Films companies offer the opportunity to invest in producers who have made films such as 'Mrs. Brown,' 'The Last Emperor' or 'Wilde,' " Visible Films (Ecosse) producer Robert Bernstein said.

Said Thomas: "One of the attractions of this plan is that investors can be involved in a varied group of films with high aspirations and with risk mitigation from the tax relief available."

Added Samuelson: "Another attraction of investing in our schemes is the fact that investments will be channeled directly into making and distributing films."

The trio now await the rubber stamp go-ahead from financial watchdog the Financial Services Authority, which is expected by Wednesday.

Broadcasting ‘must reinvent itself rapidly'

Broadcasting ‘must reinvent itself rapidly’

A Comeback in 3-D, but Without Those Flimsy Glasses

The New York Times
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March 1, 2007

LOS ANGELES, Feb. 28 — A little past the two-minute mark, the music video for Gwen Stefani’s recent single, “Wind It Up,” finds her chained to a fence while a flurry of bubbles and snowflakes float by. Viewed from a certain perspective — that is, through 3-D glasses — it is a dreamlike moment in which the flurry seems close enough to touch.

The video begins with Ms. Stefani yodeling, a homage to “The Sound of Music,” one of the her favorite films. But the idea of adding the bubbles and snow came from an unlikely source: James Cameron, the director behind effects-laden hits like “The Terminator” and “Titanic,” who visited Ms. Stefani’s set last October and shot a separate version of the video with 3-D equipment.

“I had mentioned to the director that any kind of atmospheric effects like snow or rain usually play in 3-D,” Mr. Cameron recalled.

While “Wind It Up” was not initially planned as a 3-D video, Ms. Stefani probably won’t be the last recording artist to follow Mr. Cameron’s lead.

As part of a newly created venture, Mr. Cameron is working with Jimmy Iovine, the chairman of the Interscope Geffen A&M record label, to produce music films, concerts and other content in 3-D to show in specially equipped theaters. Mr. Iovine and Mr. Cameron hope to deliver their first production by summer.

The two acknowledge that they have yet to work out many details: they say they don’t know how many productions will be created or which artists will be featured, but the idea has been discussed with Interscope artists including Marilyn Manson and Nine Inch Nails. Many music fans may be too young to recall the last time 3-D was in vogue: the 1980s, when hordes donned flimsy multihued glasses to watch “Jaws 3” and other attractions.

But the latest version of the technology has Hollywood buzzing again, particularly since 3-D showings of animated fare like “Chicken Little” have racked up impressive sales. Mr. Cameron is at work on a $200 million 3-D feature titled “Avatar.”

Mr. Iovine and Mr. Cameron are aware of the odds of changing consumer behavior. They are wagering that fans will be willing to trek to a movie theater and pay perhaps a few dollars more than the price of a regular ticket to see their favorite stars on the big screen and in 3-D. The glasses now resemble standard sunglasses, and musicians may be able to make their own designs.

The venture, led by the film producer Gene Kirkwood, also represents a distinctive take on what both the music-video and the concert can be. If it works, the partners said, fans could experience a concert as if they were on stage next to U2’s guitarist, the Edge, or see the members of Kiss in full makeup perform a pyrotechnic show seemingly right in front of them, all for a fraction of the price of seeing a headline act on tour.

“What it does is put you, the audience, right there with the performer onstage, in their creative reality,” Mr. Cameron said recently during a break in production from “Avatar.” “The whole idea of a concert may change.”

Mr. Iovine and Mr. Cameron have discussed with executives at Harrah’s Entertainment setting up a night club in Las Vegas where visitors would be surrounded by 3-D images and watch 3-D performances, though no deal has been struck.

Mr. Iovine also said that 3-D performances could become a new way for artists to build ties to their fans and generate much-needed revenue for the ailing music business.

“The record industry has to have lots of different revenue streams, and this just looks like one that’s creatively cool,” Mr. Iovine said. “And you can’t download it. You can’t get it anyplace else.”

Universal Studios parks itself in Korea

Universal Studios parks itself in Korea

By Carl DiOrio - The Hollywood Reporter
USKOR & Associates has nabbed exclusive rights to develop a Universal Studios theme park in Korea.

A site-selection review has been launched, with plans targeting a resort-style theme park development comparable in size and scope to Uni's biggest domestic parks, officials said.

"It has been my longtime dream to establish a Universal Studios theme park resort in Korea," USKOR vice chairman Simon Hwang said. "And the (exclusive option agreement) is an important step toward the fulfillment of that dream."

Universal Parks & Resorts chairman and CEO Thomas Williams said the Korea market boasts several attractive demographics, including a well-heeled consumer public and high entertainment industry growth.

"Korea has ideal conditions for a global theme park like Universal Studios," Williams said.

USKOR will be responsible for arranging full financing for the project as well as obtain governmental and public support, officials said. POSCO E&C has inked a letter of intent to join a USKOR-led consortium as the rightsholder's first strategic partner.

USKOR president Frank Stanek is 4a 0-year veteran of entertainment and theme parks, including various roles in the development of such resorts as Tokyo Disneyland and Universal Studios Japan.

"In Korea, all the global theme park development projects announced so far have revolved around selection of a specific site before creation of a consensus with citizens, often resulting in the derailment of such projects," Stanek said.

USKORs "open-dialogue-based development approach" will better serve the project by forming investor-group agreement on site selection and other issues, officials said.

NBC Universal wholly owns Universal Studios Hollywood and holds a "significant" interest in Universal Orlando. NBC Uni also maintains licensing agreements for Universal Studios Japan in Osaka and Universal Mediterranean near Barcelona.

License agreements also have been announced for Universal Studios Dubailand in Dubai and Universal Studios Singapore.

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Private equity changing face of film industry



Private equity changing face of film industry

By Scott Roxborough and Jonathan Landreth - The Hollywood Reporter
Complete coverage from Cannes: News, reviews, video and more

CANNES -- Private equity has transformed the U.S. film industry. Players like Relativity Media, which invested in slates at Sony and Universal; Dune Entertainment, which is backing films at 20th Century Fox; and Merrill Lynch, which is close to funding the new Tom Cruise-headed United Artists, are underwriting the major studios.

But with the U.S. market stuffed with hedge fund cash, equity groups are looking abroad for investment opportunities in the media space. Where and how the big players decide to invest could radically reshape the industry in Europe and Asia.

While hedge funds are famously tight-lipped about what investments they are eying, the difference between the international and U.S. markets suggest that private equity strategies will take a different form abroad.

"Hedge funds are interested in volume and there is no one company in Europe or Asia that can deliver a slate of $30 million-$40 million pictures," said Brian Gilmore, principal at investment banker house Capitoline Global Finance. "So what you are seeing is funds looking at assets -- companies they can buy and merge with others to get the volume they need."

The pre-Cannes fusion of European sales groups Celluloid Dreams and HanWay to create Dreamachine is a deal that is being watched closely by private equity groups as a possible model for future cross-border hookups.

"I really like the Dreamachine deal, it looks very smart," the director of film finance at one of Europe's leading national banks told The Hollywood Reporter. "Alone, neither of these companies was big enough to be able to go to the next level, to access financing to do big pictures. Together, they should have the volume to access debt financing, enough to get backing for slates of pictures in the $10 million-$40 million range."

Because of the Byzantine system of film financing in Europe -- with complicated national tax structures and state subsidies, many observers see outside equity buying into distribution-based companies rather than production houses.

"We've been approached by equity firms that like the idea of a company that has all the separate parts of the distribution chain in house," said Andreas Klein, CEO of German indie Splendid, which bundles theatrical, DVD, TV sales and synchronization duties under one corporate roof.

Similarly, in Asia, investment banks and hedge funds are targeting whole companies.

With backing by ABN-AMRO, Fireworks International recently paid $50 million for a 36% stake in Taewon Entertainment of South Korea. Fireworks has committed an additional $50 million in various forms to, among other things, help Taewon buy into CGI companies in the region.

"Taewon is our Korean partner and our film partner," said David Roberts, managing director and head of Asian Equities for ABN-AMRO, adding that the equity investment is aimed at helping Taewon to become a leader in making Hollywood films with an "Asian feel."

That isn't to say no one is investing directly in foreign film slates.

The Weinsteins have set up a $285 million fund, with the help of Goldman Sachs, to invest in movies with Asian themes and elements.

The fund will be used to finance the production, acquisition and marketing of about 31 Asian films to be distributed by the Weinstein Co. over six years.

And at Cannes, principals in the fledgling Hong Kong-based A3 Intl. Film Fund declared their intentions to begin to raise $100 million during the next three months for the purpose of making 30 Asian films with varying budget levels during the next five years.

European production companies with a strong track record -- like Luc Besson's Europa Corp. ("Arthur and the Invisibles," "Taxi," "The Transporter") or the U.K.'s Big Talk Productions ("Hot Fuzz," "Shaun of the Dead") could also be targets for big-pocketed funds.

"This is all about making quality product that will sell internationally," Capitoline exec Gilmore says. "It's about giving the Luc Bessons or Pedro Almodovars of the world -- who can deliver the quality -- the capital to take it to the next level. Whether that's by buying assets or debt-financing foreign slates is going to vary from territory to territory and company to company."



China Film Group digitizing 2,000 screens

China Film Group digitizing 2,000 screens

By Jonathan Landreth - The Hollywood Reporter
BEIJING -- State-run moviemaking giant China Film Group Corp. plans to build about 2,000 digital cinemas in a new joint venture partnership with the country's leading steelmaker, Shougang Steel, company executives said Wednesday.

Dubbed China Film Group & Shougang Digital Cinema Building Co. Ltd., the joint venture, first unveiled to local media last week, believes the use of digital cinema technology will help stem some of China's rampant movie piracy problem.

Last year, about 93% of the discs sold in China were illegal copies, costing moviemakers upward of $2.6 billion in lost ticket sales, according to MPA estimates.

"The goal of our cooperation is to build digital cinemas across the country," Han Sanping, CFGC's board chairman told the official Xinhua news agency. "We will build about 2,000 new digital screens before the end of 2008."

Zhang Wenxi, Shougang's culture department chief, confirmed the China Film partnership in an interview but declined to offer financial details of the deal or detail how the joint venture plans to achieve its goal in a year when Beijing is set to host the Summer Olympics.

A ban on construction in the capital is expected to go into effect before the games begin on Aug. 8, 2008.

China now has about 3,000 modern movie screens, only 124 of which were digital in 2005, according to a recent report from the Nielsen Co. and Screen Digest. The number of digital screens in China rose from just 93 in 2004, with growth led by China Film, with 91 digital screens, and Stellar Film, with 27.

China Film's digital screens account for roughly half of their total 180 screens, a total that makes it the second-largest distributor in the country after Shanghai United Cinema Circuit, the report said.

Both groups began installing digital cinema systems in 2002 once the government's plan to encourage digital cinema began to take shape.

CFGC released 39 digital films in 2006, earning 120 million yuan ($15.38 million) at the boxoffice, company data shows.

In June 2006, China Film signed an exclusive 30-year deal with Archer Entertainment Media Communications to digitize screens across China, the Nielsen report said. As part of the deal, Archer gained rights to redevelop cinema venues and to control all aspects of digital production, distribution and exhibition.

In November, Warner Bros. International Cinema pulled out of China after four years when new government rules limited the company to holding a minority share in the theaters they were building.

It was not clear how the China Film deal with Archer will relate to the new partnership with Shougang, which, according to general manager Wang Qinghai, is expanding into electronics, architecture, shipping, finance, media and culture, Xinhua reported.

The China Film-Shougang deal is not the first pairing of unlikely partners in China's burgeoning media and culture business.

Last week at the Festival de Cannes, JA Media, a wholly owned subsidiary of alternative energy firm the Jian Group, said it will begin shooting its first five feature films this summer (HR 5/20).

Friday, September 7, 2007

New 3D Display Technology - In the O.R.

philips-3d.bmpthis sure beats the old system!

3d_glasses.jpgBetter for Creature Features than the OR

Phillips just demo’d an intriguing display at the Berlin consumer-electronics show. It is an amalgam of 9 x 42-inch displays on a grid creating a 132 inch display that reportedly can display 3D images without the need for glasses.

Why this is so important: 3D display technology is badly needed for endoscopic surgery. In order to see in 3D you need stereo vision which requires 2 separate images taken from slighly different angles and them superimposed. You body does this with your 2 eyes slighly separate on your face. In traditional laparoscopic surgery there is a single telescope and a single camera so all the images are in 2D. Unfortunately, depth perception is lost. How does the surgen operate then? What heppens with training and practice is that your brain picks up and other clues primarily shadowing and touch perception from your hands and the surgeon becomes able to interpolate a 3D space even though all of the visual skills are mising. This is one of the hardest if not the hardest step to learn when I teach surgeons to first perform laparoscopic surgery and some people just have a much harder time than others. Interestingly, with HD displays there is a pseudo-enhancement of depth perception that engineers and visual scientists tell me is due to the enhanced color fidelity and resolution and shadowing which allows the brain to pick up more 3D clues of the space from the 2D image! Still, the lack of true 3D data increases the difficulty of the procedures especially complex ones requiring suturing.

What is available today: Currently there are some attempts to address this limitation. They have required the use of head mounted displays with separate displays for each eye and separate imaging chips or lenses on the scopes but these have been heavy and cumbersome to use. Others such as some of the robotic solutions have immersed the surgeon’s head in a remote 2-panel display station but this also is a very complex solution. For years I have seen many many attempts at no-glasses 3D displays from various companies but all suffered from narrow viewing angles or poor resolution or other design issues.

2dpd.jpg 2d

How this solution works. This is a display technology that they call 2D + depth. In order to generate a 3D image, the display requires a regular 2D representation of the image and a depth-map. This depth-map indicates the distance between each pixel and the viewer. The 2D image and the depth-map are used to create images on the screen, and these images are then merged by the viewer’s brain into a 3D sensation.

Lenticular Screen: The system works with lenses on the screen that provide a slgly different view for each eye (without the red-green glasses of the 50’s). A sheet of transparent lenses, is fixed on an LCD screen. This sheet sends different images to each eye, and so a person sees two images. These two images are combined by our brain, to create a 3D effect.

lenticular.jpg

I’ll have to get ahold of one of these displays to see if it holds promise for the OR…

3-D-ready screens popping out all over - Aug 16, 2007

The Hollywood Reporter



3-D-ready screens popping out all over

By Carolyn Giardina
The Walt Disney Co.'s October rerelease of "Tim Burton's The Nightmare Before Christmas" in 3-D digital cinema proved a success, playing in 168 theaters and grossing $8.7 million. It even ran in some venues until New Year's Day.

On Oct. 19, Disney again is rereleasing the film, but this year the studio is planning for a four-week run in about 600 theaters.

The 3-D-ready screens then will be needed to accommodate the debut of Paramount Pictures' 3-D "Beowulf" on Nov. 16, says Chuck Viane, president of distribution at Disney. "I would say within 12-18 months the marketplace will take care of itself," he says. "While the initial (3-D) installations are going on, you have to be quite cognizant of what is available to you in 3-D."

This shift could mark the arrival of a new stage in the 3-D digital-cinema movement.

Big titles are driving installations. Paramount estimates there will be 1,000 3-D-ready screens for "Beowulf," but that figure is skewed as it counts film-based Imax screens as well as digital installations from Real D and Dolby Digital Cinema. For digital 3-D releases, 3-D provider Real D is more optimistic, saying that it expects to exceed 1,000 screens in the fall. Dolby, which announced a 3-D digital-cinema system in March at ShoWest, is testing its technology in theaters and plans to roll out in time for "Nightmare" and "Beowulf." The company did not yet have screen-count figures.

Says John Fithian, president of the National Association of Theatre Owners: "We are very bullish on 3-D and digital cinema. But filmmakers and distributors have to be realistic about the pace of integration when scheduling their movies for release."

This topic caught some attention recently when DreamWorks Animation's 3-D "Monsters vs. Aliens" was scheduled to open May 15, 2009 -- one week shy of Fox's James Cameron-helmed 3-D feature "Avatar." But this is not the only example as 2009 might see about 10 major 3-D digital releases.

"I think the biggest challenge is how quickly (2-D) digital cinema is going to roll out, that appears to be on a good track right now," Real D president Joshua Greer says. "As we get closer, I believe release patterns will work themselves out."

Adds Paramount president of distribution Jim Tharp: "So far (screen count) has not impacted our release date decisions. It would be a huge concern if there were movies coming out (in the same time frame) this year -- then it would not be adequate."

In the fall, National Geographic's "Seamonsters 3D" and "Lions 3D" are actually expected to open, but according to Real D, these would run during the day. Real D predicts there will be five or six 3-D openings in 2008, including "U2 3D" and "Journey to the Center of the Earth."

Predicts Viane: "2009 has more than its share of announced 3-D titles. Then you will see the digital revolution take over. Instead of everybody having one 3-D screen in a building, you will start to see theaters put in two, possibly even three, auditoriums that are 3-D capable. They will be able to hold over successful 3-D while still opening new 3-D. When you hear people like Robert Rodriguez talking about 3-D, they are not pipe dreams; their films are going to be made. (Exhibitors) are going to want to accommodate that product. They aren't going to want to give up those products early."