New DIGDIA report examines the why, how and opportunities of Digital
3D Entertainment from the theater to the home.
Cupertino, California (PRWEB) June 15, 2009 -- Someone flipped a
switch on the topic of "3D" in 2009. In every industry from movie
production to consumer electronics, the subject of 3D has been a main
topic of discussion. Topics like Digital Cinema, Digital Cable and
HDTV have begun to settle down and forward thinkers are now wondering
what 3D means to their businesses.
While many people still wonder out loud if 3D is just a fad the way it
was in the past, a growing number of people are well beyond this
controversy - and they are putting their money where their mouth is.
Investments are being made all across the board.
One piece of evidence - there are now over 5,000 digital 3D screens
worldwide. And, the companies that are installing 3D equipment in
theaters - RealD, XpanD, Dolby and Master Image - all report hundreds
of orders in their pipeline.
Another piece of evidence - there are over 30 digital 3D movie titles
in the works for 2010. There haven't been this many 3D titles since
the so-called "golden age of 3D" in the early 1950s. But, back then
viewers had to suffer from primitive technology and pictures that gave
people headaches. Furthermore, directors used cheap "stick in your
eye" 3D tricks to show off the fact that the movie was in 3D.
The movie industry has learned their lessons and things have changed.
3D is now based on digital 3D technology, which uses new digital
cinema projection systems. Digital 3D is rock solid and produces
images that can truly make you feel you are there. Directors have
learned not to over use 3D gimmicks and people in postproduction make
better images that won't give viewers a headache.
The most significant change is that theaters and studios figured out
that digital 3D means more money. As such, digital 3D titles now
include mainstream movies like UP from Pixar/Disney that proved good
enough to open the Cannes film festival.
Now the rest of the digital entertainment value chain is taking
notice. There are at least 16 standards, coordinating organizations
and national research labs working on bringing 3D to the home. Many
consumers may not know it, but many new digital televisions are
already "3D ready".
There are a few issues to deal with before digital 3D becomes a big
market. One does not simply glue a second camera to the tripod and
call it a day. Technical and product challenges exist everywhere still
as the industries grapple with the subtle issues that digital 3D
exposes. The fact that these challenges exist is good news for
companies that want to get on the ground floor on some new
opportunities.
A new market analysis report from DIGDIA takes a look at digital 3D
entertainment in detail. The report called Digital 3D Entertainment -
From Theater to Home, Why, How and Opportunities covers the market,
technologies, products, issues and opportunities. A free excerpt can
be downloaded at www.digdia.com.
About DIGDIA - digdia helps companies find growth opportunities,
create winning strategies and business plans for companies in the
digital entertainment value chain. Services include strategic
consulting and market analysis with a balanced business & technical
perspective. Topics covered include Digital Cinema, Digital Cable,
Digital Home, Digital Consumer Electronics and Services.
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