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Format war looms over 3D TV

The Consumer Electronics Show (CES) in Las Vegas last month was overrun with companies demonstrating 3D television systems for the home. But despite the impressive viewing experiences on offer, the spectre of a lengthy battle between competing formats hangs over the latest shiny offerings.

TV studios and hardware companies alike are now building on the public's rediscovered love of 3D movies. Satellite broadcaster Sky recently treated press to examples of soccer games and boxing matches filmed in 3D by strapping two regular cameras side by side, and Panasonic last week started to make 3D Blu-ray video discs at its Hollywood factory.

However, anyone interested in a 3D system for the home must pick between three or more very different and incompatible technologies. At present, material designed for one system usually cannot be played on another.

Polarised views

One approach – already well established for virtual environments used by engineers and surgeons – involves a home theatre projector running at high frequency to deliver left and right images in rapid succession.

The viewer wears LCD spectacles that alternately block the left and right eye view to ensure that each eye only sees the correct viewpoint – timing is synchronised via a wireless link with the projector.

Panasonic's 3D offering uses a plasma screen to flash the alternate left and right images, and should be on sale in the near future.

South Korean firm Hyundai uses an LCD screen to display left and right images simultaneously, using a filter over the screen to polarise the two images differently. The viewer wears polarising spectacles to see 3D image.

This system is already on sale in Japan, where limited 3D TV broadcasts started last year, and has also been adopted by Sky.

'Confusing' situation

Experts say that the sudden appearance on the market of incompatible rival technologies could hold the 3D home movie back.

"With several competing technologies – and none of them adopted as industry standards – the fragmentation could seriously impede progress, generate confusion and slow consumer uptake," says Sarah Carroll, at consumer electronics research firm Futuresource Consulting.

The closest the industry currently has to a standard is Panasonic's campaign to add 3D playback to the Blu-ray standard.

If other manufacturers get on board, the move could lead to a single format for discs or broadcasts that any 3D or even 2D TV set can play. So far they have put development of competing technologies first.


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Sunday, February 15, 2009

Audi push for holograms

Audi push for holograms

Austrailian IT
Simon Canning | February 16, 2009

MARKETERS have a new weapon in their arsenal after Audi last week became the first company in Australia to introduce a holographic sales assistant to one of its showrooms.

The debut of the life-size projection comes after several electronics companies demonstrated 3D televisions at the consumer electronics show in the US last month.

For all technology there comes a tipping point, and Audi's holographic experiment, coupled with the sudden international interest in 3D as a viable technology, suggests that the tipping point in the next generation of electronic media and marketing is fast approaching.

Just as the iPhone shuffled mobile media out of relative obscurity, it may soon be the era of holograms and 3D, thanks to cartoons, out-of-home marketing and games.

Dreamworks and Disney have already announced that all their feature films produced from now on will be capable of being viewed in 3D.

Telstra has installed 3D screens at its corporate centre in Melbourne, while gaming developers are also salivating at the impact of an era of truly immersive games.

Brian Craighead, managing director of Prime Digital Media, which created the Audi projection, says the transition of interest in using holographic devices and 3D content has been swift.

"It really went from bleeding edge to leading edge overnight," he said.

Mr Craighead said that while attempts to create workable holographic and 3D content in the past had been let down by the available technology -- most notably the ubiquitous red and green cardboard glasses -- it was now capable of delivering a believable experience.

"The trick involved is a product of the content world," he said. "They are all playing tricks with your eyes and you need to know how to work the content to make it work.

"We have been really surprised at how enthusiastic the marketing world has been about this."

Mr Craighead said the development of 3D and holograms would transform out-of-home media from "walk by" to "stop and stare".

"You want people to stop," he said. "We are starting to see demand for not just day-to-day, but big emotive stuff.

"Consumers are much harder to reach and I think now the battleground is when they are out and about, and people are not interested in seeing just a screen anymore so you have to have an improved product."

Mr Craighead said that as the two mediums began to take hold, it would also become harder to unstitch the content from the media, with holographic and 3D campaigns linked to the capabilities of the new mediums.

In the US, Panasonic, LG, Philips, Sony and others are marketing 3D TVs for the home, some of which require the use of special polarising glasses.

Other technology to arrive in coming months -- and already in use by marketers on out-of-home displays -- uses new methods to dispose of the glasses.

So the tipping point is approaching and you can expect to see more and more holograph-style displays in the marketplace, particularly as the technology improves.

But what will propel 3D from being just a gimmick on the periphery? Sony marketing director Tony Barbour says it will be games. He says that gaming, where people now spend hours wandering through virtual worlds, will provide 3D with a key to the loungeroom.


Fwd: 3D Films Back in Cinema, but porn will lead


Times Online Logo 222 x 25

From The Sunday Times
February 15, 2009

3D films back in cinema, but porn will lead

Horror, animation and concert movies are out or on the way, but adult entertainment will push boundaries with the new technology

Christopher Goodwin

This is the year Hollywood's billion-dollar 3D movie gamble will be played out on the big screen, with dozens of 3D films, across all genres, set for release in the coming months. You can already watch the horror movie My Bloody Valentine in 3D; and Coraline, a stop-action 3D animated feature based on a story by Neil Gaiman, opens in May. Even the Jonas Brothers, a boyband, are jumping on the bandwagon with a 3D concert movie. More than 30 3D films are in production, including Avatar, the first feature directed by James Cameron since Titanic, due at the end of the year.

Betting that the format will offer something consumers can't get on their new HDTV screens at home, Hollywood is quickly converting cinemas and heavily promoting forthcoming 3D films such as the blockbuster Monsters vs Aliens. Its producer, DreamWorks, handed out 150m sets of special glasses so American viewers could get a taste of the experience by watching a 3D trailer at half-time during the recent Super Bowl.

As heavily as Hollywood is boosting the theatrical experience, however, it is at home that most people will experience the coming revolution. Companies such as Mitsubishi, Panasonic and Samsung are busily developing 3D TV systems. The market is expected to be worth $16 billion in the next decade. Most of the new Hollywood 3D films, though, won't be available for home viewing until next year at the earliest. And there aren't enough of them to fill more than a couple of days' viewing. So where will the product come from for this new kind of television-watching?

Within the industry, the dirty secret is that 3D will be carried into the homes of consumers not by mainstream Hollywood, nor even by satellite providers such as Sky, but on the back of the apparently insatiable desire for new ways of watching pornography.

"3D TV will be taken to the next level as the adult entertainment industry once again pushes the boundaries with new tech," says the online technology site T3.com. "The porn industry is going nuts for it now, and that's traditionally where all the innovation is — multiangle DVDs came about thanks to porn, after all."

That should not be a surprise. Pornography has been the driving force behind every significant new entertainment delivery system in the past few decades — the VHS home-video revolution of the 1980s, the satellite TV boom of the 1990s, the internet today. Right now, porn distributors are at the forefront of developing the technology to stream and download video on the internet, and to find ways to make people pay for it.

The porn industry is actually banking on the revolution even more than mainstream Hollywood, because it's flagging. Thanks to the ease with which porn can be accessed for free on the internet, legally and illegally, the industry's DVD sales have gone decidedly limp, dropping by as much as 50%, according to some estimates. So, at the recent Adult Entertainment Expo, producers were almost ecstatic at the opportunities offered by 3D systems, whose booths attracted bigger crowds than the nude porn stars nearby.

"Once film-makers get the hang of it, feet will be hanging out of the screen and you'll be dodging the money shot," said Tony Ross, president of Glacier Media Systems, which makes the new IceBerg entertainment system and is happy to promote the porno possibilities of its technology. The Iceberg can convert standard DVDs to 3D, which can then be watched with special glasses, made by Nvidia.

Although the Iceberg currently costs just under $2,000, the price is expected to drop fast, and less sophisticated 3D TV systems are already available, costing just a few hundred dollars. "With the glasses on, things just pop out at you... sometimes in pairs," said Charlie Demerjian, writing about the porn experience for a technology magazine. "You almost have to duck to avoid getting hit with large silicone objects."

What's funny is that 3D porn is nothing new, for all the media brouhaha recently when a Hong Kong producer announced that he was going to be making the "first" 3D porn film, 3D Sex and Zen, a $4m remake of an erotic classic, Sex and Zen. "Just imagine you'll be watching it as if you were sitting beside the bed," said Stephen Shiu Jr. "There will be many close-ups. It will look as if the actresses are only a few centimetres from the audience."

That was all marketing hype. A number of striptease shorts were made in 3D in the early 1950s and shown in cinemas. In 1954, the movie French Line was released, starring the Hollywood siren Jane Russell. It wasn't porn, but the ad copy hyped up the sexual excitement of seeing the busty Ms Russell in the new format: "JR in 3D! It'll knock both your eyes out!"

The first known hardcore 3D porn film was The Starlets, made in 1976. In fact, the film was marketed as a "4D" film, the fourth dimension being the ability to arouse the viewer. The Stewardesses, made in 1971, showed the potential of 3D pornography by taking an astonishing $27m, making it the most successful 3D film of all time. The distributor had 10 technicians flying to cities all over America to set up the projection systems and screens needed to show the film. To modern eyes, The Stewardesses is unbelievably cheesy and inadvertently hilarious, but in the era before hardcore porn became widely available, it delivered a real thrill.

"Think of it as the Titanic of 3D boobie movies," said the 3D movie buff Dion Conflict in an essay titled Why They Call It the Cockpit. The Stewardesses is being remade and should be released next year, just in time for your new 3D TV.

If the past is anything to go by, as well as mainstream Hollywood movies and cheesy porn in three dimensions, we can, thankfully, expect the new technology to attract a highly esoteric range of film-makers and artists keen to experiment with its possibilities. Andy Warhol's Frankenstein (also known as Flesh for Frankenstein) — actually directed by Paul Morrissey and filmed at the Cinecitta studios, in Rome — was originally released in what was known as Space-Vision 3D. Frankenstein remains an innovative and unique 3D pleasure, if perhaps overindulging in gore, as disembowelled viscera fly towards the viewer. Then again, sex and violence have always been big sellers, in 2D, 3D or 4D.

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--
Bob Johnston
Producer
johnston.rw@gmail.com

My Blogs:
http://3dproductionnews.blogspot.com/
http://filmmoney.blogspot.com/
http://3devents.blogspot.com/




--
Bob Johnston
Producer
johnston.rw@gmail.com

My Blogs:
http://3dproductionnews.blogspot.com/
http://filmmoney.blogspot.com/
http://3devents.blogspot.com/

Wednesday, November 14, 2007

LIVE concerts and sporting events will soon be shown in 3D in cinemas

ANDREW FENTON, FILM WRITER
ADELAIDE NOW

November 15, 2007 09:45am

LIVE concerts and sporting events will soon be shown in 3D in cinemas, with the technology due to be demonstrated to the public for the first time next year.

Major musical acts like U2 and big sporting events such as the AFL Grand Final are contenders for live 3D broadcasts.

The world’s biggest provider of digital 3D technology, Real D, is negotiating with parties including Irish supergroup U2 and 3ality Digital Systems to broadcast the first ever live 3D concert.

“You will see it very shortly,” Real D president Joshua Greer told AdelaideNow.

“We’ll start Beta testing some of this technology early in 2008.”

Live 3D broadcasts require theatres to be equipped with a digital projector upgraded for 3D as well as a satellite dish.

There are 19 digital theatres in Australia capable of 3D projection, including one at Marion Megaplex, although few are currently believed to have satellite dish capabilities.

“This gives you the most up-close, intimate view, so it’s actually better than going to the concert in a lot of ways," Greer said.

"For audiences it’s a really interesting way to get closer to your favourite bands than you could ever get before and I think for the bands, the possibility of being able to play a venue and suddenly turn on another million seats is a pretty powerful (incentive) as well.”

Greer hinted the first such live 3D broadcast could be by U2 to promote the forthcoming release of U2 3D, a 92-minute concert film shot over seven dates in South America in 2006.

It’s billed as the first live action film to be shot, edited and shown entirely in 3D.

“Say U2 decided to do a one night show to kick off the movie and they wanted to broadcast a live concert,” he said.

“That may be in one venue that could be broadcast to any one of our theatres and patrons (would pay) for a special one-night live (experience) kind of like what they’re doing with opera.”

The New York Metropolitan Opera has been pioneering the use of digital projection and transmission and have broadcast numerous performances live in high definition to a number of countries.

Palace Nova will screen a series of Met Opera performances in high definition (not 3D) throughout December to March, although time differences mean the screenings will be on delay.

On December 7, Cinema Augusta in Port Augusta will screen a live broadcast The Australian Ballet’s opulent production of The Nutcracker.

Greer said Real D was examining a number of sporting and theatrical events to determine which ones were the most suitable for broadcasting live in 3D.

“We’ve looked at sports and alternative content and we’re working very closely to work out what the most appropriate first test of that will be,” he said.

Monday, November 5, 2007

THE NEW 3D TECHNOLOGY

Film Journal International
Oct. 15, 2007

THE NEW 3D TECHNOLOGY

by Bill Mead


It’s been only two years since the re-launch of commercial 3D exhibition with Disney’s Chicken Little in November 2005 and there are now almost 1,000 cinemas equipped. This rapid growth exceeds all previous attempts at getting 3D into mainstream exhibition, and this means that this time it’s likely here to stay.

3D has been on the fringes of exhibition since its first introduction in the early 1950s. The launch of 3D in 1953 quickly ran out of steam by 1955, leaving many exhibitors with the feeling that it was an expensive fad that, frankly, didn’t work very well. It made a partial comeback in the mid-1970s, only to fade again from mainstream use. Over the years, 3D found its long-term application in special-venue presentations where the specialty content and a unique audience could justify the costly installation of its specialized equipment.

Today’s situation is quite different. Enabled by the rollout of 2D digital cinema equipment, 3D instantly provides a tangible benefit whose value is instantly seen and appreciated by the audience. Enabling 3D on top of a standard 2D digital-cinema installation has become the “killer application” providing much of the justification for the conversion to digital. Much like surround sound in the 1980s, 3D has now moved from limited specialty applications into mainstream exhibition.

The 2005 release of Disney’s Chicken Little changed everything by proving that the technology behind the new digital 3D works better than before and is viable for full-length titles. A number of marketing studies have cited two to three times the box office for the 3D-equipped screens, proving that today’s audiences don’t object to paying a premium ticket price for the unique experience.

3D Content from Hollywood
Adding credibility to the current 3D movement is the fact that the driving force behind it has largely been the filmmakers themselves. The Hollywood production pipeline is planning a number of major 3D releases in the next few years. DreamWorks Animation has committed for complete adoption of 3D by 2009 and filmmakers like James Cameron and George Lucas have made commitments for future projects. A few of the big titles being planned are Journey 3D and U2 3D, both scheduled for 2008; DreamWorks’ Monsters vs. Aliens, scheduled for March 2009, and James Cameron’s Avatar in May 2009.

Overview of 3D Technologies
In a nutshell, 3D requires two projection systems, one for each eye, with each projecting an image taken from a slightly different perspective. The viewer, when wearing special glasses to direct the proper image to the corresponding eye, subconsciously fuses the images together, creating a mind’s-eye view that reveals the scene’s depth. In effect, 3D is doing for the eyes much like what stereo surround sound does for the ears.

Throughout exhibition’s short history, there have been many different 3D techniques used in cinema. With 35mm film, 3D typically required two projectors, which were not only costly but nearly impossible to keep in close enough synchronization to maintain the effect without also delivering a splitting headache.

Initially, glasses with simple red and cyan filters—commonly know as the “anaglyphic” method—were used to separate the images. The low-cost red/cyan glasses worked—but also created unnatural shifts in the overall color balance that most filmmakers and viewers found unacceptable. Glasses with horizontal/vertical polarized lenses were used with somewhat greater success. Later, active glasses, which act as high-speed shutters synchronized with the frame being projected, were commonly used in special-venue applications, but these are typically quite expensive and require batteries and frequent recharging.

With the first installations of digital systems in 2000, innovative filmmakers recognized that the new generation of digital projectors solved the stability problems that have plagued previous 35mm 3D approaches. These filmmakers, in fact the very same filmmakers that are making 3D content today, began asking the digital-cinema equipment vendors to quickly enable the equipment to allow 3D projection. A new company jumped in with a solution.

Real D’s Approach
Real D, a name unknown to most exhibitors prior to 2005, has quickly become the dominant player in 3D digital cinema. Working being the scenes with filmmakers and equipment manufacturers, Real D saw a unique opportunity to develop and integrate the necessary 3D options so that DCI-specified 2K digital cinema equipment can be used in 3D applications. The engineers at Real D realized that they could avoid the classic problems with 35mm 3D—the high cost of two projectors and problems synchronizing the two—by running a single digital projector at a much higher frame rate than a conventional 35mm projector. To separate the images, instead of bulky and expensive “active” glasses, they could place the shuttering system—what Real D calls the “Z-filter”—in the booth between the projector and the porthole. To improve the viewer’s experience over older polarized systems, Real D added a new “twist” to the glasses—circular polarization—which makes the image quality relatively insensitive to the rotational angle of the glasses. Overall, the 3D viewing experience was tremendously improved over anything that could be done with 35mm film.

The initial launch of Real D with Chicken Little included installation of over 100 Real D systems in the marketplace, with further commitments quickly following with Columbia Pictures’ Monster House in July 2006 and Buena Vista’s Meet the Robinsons released this past spring. For the November release of Robert Zemeckis’ Beowulf, Real D expects to have 1,016 installations in the market, with 122 of these being in overseas territories. Real D installations span over 20 counties and includes over 60 exhibitor organizations. Primary exhibitor partners include Carmike Cinema with 428 systems, AMC with 117 systems and National Amusements with 41 systems.

Rave Motion Pictures of Dallas also committed strongly to Real D with at least one auditorium in each of its 27 locations. Rave has been so excited by the results, it has installed seven Real D screens in its new Town Square location in Las Vegas. Jeremy Devine, Rave’s VP of marketing, says, “Our experience has been that 3D screens typically average three times the box office of conventional 2D screens. We are very excited to be opening Beowulf at our new Las Vegas location on November 16th with over 1,500 seats offering 3D.”

The Real D approach puts the cost of the 3D equipment in the projection booth and allows the use of low-cost “giveaway” glasses in the auditorium. The downside is that to maintain accurate polarization as light bounces off the screen, a “silvered” screen is needed, which typically requires the exhibitor to change the screen.

Dolby’s Approach
Dolby Laboratories, who partnered with Real D and Disney on the initial 2005 Chicken Little release, announced in the summer of 2006 that they were developing their own 3D system. The Dolby approach, originally developed for industrial application by the German company Infitec, uses a different approach. Instead of the circular polarization used by Real D to separate the left and right eye images, Dolby 3D Digital Cinema illuminates each image with light created from three slightly different primary colors. The Dolby 3D system also uses a single digital projector, but instead of changing each image’s polarization, the light from the projector’s Xenon bulb is pre-filtered by a small spinning filter mounted inside the projector. The audience also wears 3D glasses, but instead of polarized lenses, Dolby’s glasses act as filters that allow light to pass that is made up of the primary colors intended for that eye while blocking the primary colors intended for the opposite eye.

Since the Dolby 3D system doesn’t use polarized light, there is no requirement for a silvered screen, allowing the existing white screen to be used. Although Dolby’s 3D system uses lightweight passive glasses that require no batteries or recharging, the manufacturing process is more complex than Real D’s polarized glasses and therefore they are more expensive. Dolby’s 3D glasses are currently priced at $59 a pair and the exhibitor needs to provide equipment for washing them between shows. In the future, Dolby hopes to offer disposable glasses that the moviegoer can keep as a souvenir.

Dolby’s 3D rollout is just beginning and has already gather an impressive list of customers including Malco Theatres, Carousel Cinemas, Cinema City, Cinetopia, Cobb Theatres, Marcus Theatres, Maya Cinemas, Megaplex Theatres, Sundance Cinemas and the Kinepolis Group. "Kinepolis continues to be impressed with the quality of Dolby's digital-cinema technology," said Nicolas Hamon, projection and sound manager, Kinepolis Group. "Beyond quality, the flexibility of Dolby 3D has many advantages, as the solution supports both 3D and 2D presentations for playback on standard white screens already in our auditoriums. In addition, the reusable glasses model eliminates the need to reorder glasses, minimizing environmental impact."

The Pros and Cons
Real D believes that their low-cost glasses are a key advantage over Dolby’s approach, which requires collecting, washing, and maintaining an inventory. Typically, the glasses used by Real D have been provided at no charge by the distributor, who uses them as promotional items. Real D also sees some inherent advantages in the silvered screen and argues that with the recommended gain of 2.4, a silver screen will reduce energy and bulb costs when showing conventional content. Savings from such will offset initial installation costs.

Dolby believes that maintaining the glasses is easily manageable and cites the advantage of using the existing white screen, which does not potentially compromise the 2D picture quality. Dolby claims also to have an advantage in the booth, as the color filter wheel is installed inside the projector, which may in the future be offered by the projector manufacturers as a factory option. For the time being, Dolby is supplying a field retrofit kit—priced at $26,000—that can be installed inside any DCI-capable 2K DLP Cinema projector in a few hours.

3D Standards
One of the great advantages of both the Real D and Dolby 3D processes is that they are both compatible from a production standpoint. While both the Real D and Dolby 3D processes require that a small amount of correction be done to the 2D distribution package, fortunately both can be implemented during playback. Real D plans to implement their 2D-to-3D file correction using an external adapter. Since Dolby is a server manufacturer, they easily accommodate their conversion inside their Dolby Cinema Player. For Dolby’s current deployment, Dolby is insisting that their Dolby Cinema Player be used, although at some point they may be able to accommodate playback from other servers.

Both the Dolby and Real D 3D systems offer comparable 3D image quality, with each company claiming a slight advance over the other in several fairly minor technical areas. Both companies also claim to be competitive in overall costs. Real D offers three different business models: a flat-rate license, a revenue-sharing plan and a per-seat plan, while Dolby offers a flat-rate, one-time purchase of the projector retrofit kit and supplies the glasses. In addition to Dolby and Real D, a number of other companies are looking at the mainstream cinema market with 3D implementations that either use active glasses or two projectors, and these might prove to be viable in some situations. The fact that several companies are now competing in the 3D market—with a standardized distribution format—will certainly benefit exhibitors by providing more choices and deployment options.

With strong support from Hollywood’s filmmakers, broad manufacturer support, and a competitive market of technologies and systems, 3D has now achieved all the elements needed for commercial success and will be part of the cinemagoing experience in the future.